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How Can I Grab That?: Solving Issues of Interaction in VR by Choosing Suitable Selection and Manipulation Techniques 

i-com: Vol. 19, No. 2 Weise, Matthias; Zender, Raphael; Lucke, Ulrike
The selection and manipulation of objects in Virtual Reality face application developers with a substantial challenge as they need to ensure a seamless interaction in three-dimensional space. Assessing the advantages and disadvantages of selection and manipulation techniques in specific scenarios and regarding usability ...

Game-Based Promotion of Motivation and Attention for Socio-Emotional Training in Autism: Exploring the Secrets of Facial Expressions by Combining Minecraft and a Mobile App 

i-com: Vol. 19, No. 1 Strickroth, Sven; Zoerner, Dietmar; Moebert, Tobias; Morgiel, Anna; Lucke, Ulrike
aused by a deviance of their reward system, autistic people show attention deficits for learning content outside their special fields of interest. This can lead to significant problems, especially in formal learning situations. A promising approach to increase attention is the use of game-based learning concepts. The ...

Educational media technology and ist inclusive potential. Findings from a multidisciplinary workshop covering recent approaches in informal, formal and continuous education. 

Proceedings of DELFI Workshops 2020 Köhler, Thomas; Lucke, Ulrike; Zhang, Xiaohan
The workshop investigates the inclusive potential of educational media technology, based upon a review of recent approaches in informal, formal and continuous education. It is intended to present approaches at the interface between technology enhanced learning and teaching and the ongoing development of computer sciences ...

The diversity of online teaching in Chinese universities during the pandemic. 

Proceedings of DELFI Workshops 2020 Zhang, Xiaohan; Köhler, Thomas; Lucke, Ulrike
Online Education is one of the important directions of future education reforms. The pandemic happened at the beginning of this year worldwide has promoted the pace of online education namely online teaching. What are the characteristics of online learning in an emergency? The article presents the results of a survey on ...

FL-Trail: Gruppenbasiertes forschendes Lernen digital unterstützen 

DELFI 2020 – Die 18. Fachtagung Bildungstechnologien der Gesellschaft für Informatik e.V. Dehne, Julian; Strickroth, Sven; Lucke, Ulrike
Forschendes Lernen stellt hohe Ansprüche an die Lehrenden und Lernenden. Basierend auf der Beobachtung, dass der Forschungsprozess trotz großer fachlicher Unterschiede sowohl in der Konzeptionsphase als auch in der Auswertungs- und Disseminationsphase gemeinsamen Ritualen folgt, wurde ein generischer Lehr-Lernprozess für ...

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Diese Digital Library basiert auf DSpace.

 

 

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Author

Lucke, Ulrike (5)
Köhler, Thomas (2)Strickroth, Sven (2)Zhang, Xiaohan (2)Dehne, Julian (1)Moebert, Tobias (1)Morgiel, Anna (1)Weise, Matthias (1)Zender, Raphael (1)Zoerner, Dietmar (1)

Subject

inclusion (2)3D Interaction (1)autism spectrum disorder (1)Bildungstechnologien (1)diversity (1)educational media technology (1)flow (1)formal and continuous education (1)Forschendes Lernen (1)game-based learning (1)... View More

Date Issued

2020 (5)

Has File(s)

No (3)Yes (2)

About uns | FAQ | Help | Imprint | Datenschutz

Gesellschaft für Informatik e.V. (GI), Kontakt: Geschäftsstelle der GI
Diese Digital Library basiert auf DSpace.