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Fashion or Technology? A Fashnology Perspective on the Perception and Adoption of Augmented Reality Smart Glasses 

i-com: Vol. 15, No. 2 Rauschnabel, Philipp A.; Hein, Daniel W. E.; He, Jun; Ro, Young K.; Rawashdeh, Samir; Krulikowski, Bryan
Smart glasses are a new family of technological devices that share several characteristics with conventional eyeglasses. Yet, little is known about how individuals process them. Drawing upon categorization theories and prior research on technology acceptance, the authors conduct two empirical studies to show that (a) ...

Introduction to this Special Issue on Smart Glasses 

i-com: Vol. 15, No. 2 Oppermann, Leif; Prinz, Wolfgang
The idea of augmented or virtual reality in combination with head mounted display is being discussed already since at least 1968. However, for a long time, this topic was discussed mainly within the academic research area with only limited effect or uptake in the work place. Primary reason for this was the missing ...

Head-Mounted Displays in German Companies A Virtual, Augmented and Mixed Reality Check 

i-com: Vol. 15, No. 2 Esser, Ralf; Oppermann, Leif
In 2020, German companies will spend close to €850 million on Virtual and Mixed Reality hardware and solutions based on smart glasses. The lion’s share will be spent on innovative applications.This text provides some guidance in this rising market by categorizing the available smart glasses and head-mounted displays into ...

Serious Gaming in Augmented Reality using HMDs for Assessment of Upper Extremity Motor Dysfunctions 

i-com: Vol. 15, No. 2 Cidota, Marina A.; Lukosch, Stephan G.; Dezentje, Paul; Bank, Paulina J. M.; Lukosch, Heide K.; Clifford, Rory M. S.
For a better understanding of how different disorders affect motor function, a uniform, standardized and objective evaluation is a desirable goal for the clinical community. We explore the potential of Augmented Reality (AR) combined with serious gaming and free hand tracking to facilitate objective, cost-effective and ...

Design and Evaluation of a Natural User Interface for Piloting an Unmanned Aerial Vehicle 

i-com: Vol. 17, No. 1 Herrmann, Roman; Schmidt, Ludger
Controlling an unmanned aerial vehicle is challenging and requires an intensive training. One cause is the teleoperation with the conventional input device, the remote control, whose functions are complicate. This paper presents an alternative concept for the teleoperation. Its realization includes a Thalmic Myo gesture ...

Augmented Documentation – Technische Innovation in den Praxisalltag implementieren 

HMD Praxis der Wirtschaftsinformatik: Vol. 54, No. 5 Rechtien, Christopher; Redlich, Beke
Augmented Documentation (AD) bedeutet im Kontext dieses Beitrags die Anwendung von Augmented Reality (AR) im Bereich der Technischen Dokumentation (TD). TD ist ein spezieller Bereich der Informationsaufbereitung und -begleitung im Business-to-Business Produktmanagement. Die aktuellen Herausforderungen im Rahmen der ...

DeepSight - Ein Blick in die Zukunft von AR-Interaktionen 

Mensch und Computer 2017 - Usability Professionals Scherz, Ronja
Augmented Reality (AR) ist eine aufstrebende Technologie, die vielfältige Chancen in den verschiedensten Einsatzbereichen verspricht. Von der Planung über die Herstellung bis hin zu Service und Reparatur könnten Arbeiter von virtuellen Einblendungen, die sie bei ihren alltäglichen Aufgaben unterstützen, profitieren. Leider ...

A Qualitative Comparison Between Augmented and Virtual Reality Collaboration with Handheld Devices 

Mensch und Computer 2019 - Tagungsband Müller, Jens; Zagermann, Johannes; Wieland, Jonathan; Pfeil, Ulrike; Reiterer, Harald
Handheld Augmented Reality (AR) displays offer a see-through option to create the illusion of virtual objects being integrated into the viewer's physical environment. Some AR display technologies also allow for the deactivation of the see-through option, turning AR tablets into Virtual Reality (VR) devices that integrate ...

Appropriating 3D Printers in Augmented Reality 

Mensch und Computer 2019 - Tagungsband Jasche, Florian; Ludwig, Thomas
Digital fabrication technologies, such as 3D printers, are receiving more and more attention, not only from professionals but also from hobbyists. However, even though people have easier access to these devices, 3D printers remain a black box for many users. To support the appropriation of 3D printers, this demonstration ...

Smartglasses in der Sterilgutversorgung 

Mensch und Computer 2019 - Tagungsband Krauß, Veronika; Uzun, Yücel; Oppermann, Leif; Reiners, René
Der Demonstrator zeigt ein Szenario aus der Sterilgutversorgungsabteilung in Krankenhäusern. Die AR-Anwendung unterstützt unerfahrene Mitarbeiter bei der Erledigung ihrer täglichen Aufgaben: Dem Packen von Operationsinstrumenten in Siebe, sowie dem Nachholen von Instrumenten aus dem Lager. Die Anwendung ist für die ...
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Author

Oppermann, Leif (3)Prilla, Michael (3)Schmidt, Ludger (2)Agotai, Doris (1)Bank, Paulina J. M. (1)Bardosi, Vivien (1)Blunk, Oliver (1)Brown, Gordon (1)Bröning, Lukas (1)Brünninghaus, Marc (1)... View More

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Augmented Reality (33)
Virtual Reality (13)Mixed Reality (4)Assembly (3)Collaboration (3)Smart Glasses (3)Applications (2)AR (2)Augmented reality (2)Head-Mounted Displays (2)... View More

Date Issued

2022 (10)2021 (8)2016 (4)2019 (4)2020 (4)2017 (2)2018 (1)

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About uns | FAQ | Help | Imprint | Datenschutz

Gesellschaft für Informatik e.V. (GI), Kontakt: Geschäftsstelle der GI
Diese Digital Library basiert auf DSpace.