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Gamifying Higher Education. Beyond Badges, Points and Leaderboards
Workshop Gemeinschaften in Neuen Medien (GeNeMe) 2016
Gamification or related concepts such as serious games and playful design are discussed intensively in the field of academic education. Since 2011, gamification has continuously been recorded as a medium-term trend of online education in the annually published Horizon Report. In all areas in which engagement, participation, ...