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  • i-com Band 19 (2020) Heft 1
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  • i-com - Journal of Interactive Media
  • i-com Band 19 (2020) Heft 1
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Game-Based Promotion of Motivation and Attention for Socio-Emotional Training in Autism: Exploring the Secrets of Facial Expressions by Combining Minecraft and a Mobile App

Author:
Strickroth, Sven [DBLP] ;
Zoerner, Dietmar [DBLP] ;
Moebert, Tobias [DBLP] ;
Morgiel, Anna [DBLP] ;
Lucke, Ulrike [DBLP]
Abstract
aused by a deviance of their reward system, autistic people show attention deficits for learning content outside their special fields of interest. This can lead to significant problems, especially in formal learning situations. A promising approach to increase attention is the use of game-based learning concepts. The effect of individual playful aspects could be shown in existing learning systems. However, these do not provide consistent game experiences, which may result in a decreasing motivation for training. Therefore, this paper presents requirements as well as a related game concept to integrate the learning content with a playful narrative in order to promote motivation and attention for socio-emotional training.
  • Citation
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Strickroth, S., Zoerner, D., Moebert, T., Morgiel, A. & Lucke, U., (2020). Game-Based Promotion of Motivation and Attention for Socio-Emotional Training in Autism: Exploring the Secrets of Facial Expressions by Combining Minecraft and a Mobile App.   i-com: Vol. 19, No. 1. Berlin: De Gruyter. (S. 17-30). DOI: 10.1515/icom-2020-0003
@article{mci/Strickroth2020,
author = {Strickroth, Sven AND Zoerner, Dietmar AND Moebert, Tobias AND Morgiel, Anna AND Lucke, Ulrike},
title = {Game-Based Promotion of Motivation and Attention for Socio-Emotional Training in Autism: Exploring the Secrets of Facial Expressions by Combining Minecraft and a Mobile App},
journal = {i-com},
volume = {19},
number = {1},
year = {2020},
,
pages = { 17-30 } ,
doi = { 10.1515/icom-2020-0003 }
}

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More Info

DOI: 10.1515/icom-2020-0003
ISSN: 2196-6826
xmlui.MetaDataDisplay.field.date: 2020
Language: en (en)
Content Type: Text/Journal Article

Keywords

  • game-based learning
  • immersion
  • flow
  • motivation
  • autism spectrum disorder
Collections
  • i-com Band 19 (2020) Heft 1 [6]

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Diese Digital Library basiert auf DSpace.

 

 


About uns | FAQ | Help | Imprint | Datenschutz

Gesellschaft für Informatik e.V. (GI), Kontakt: Geschäftsstelle der GI
Diese Digital Library basiert auf DSpace.