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Branchenreport UX/Usability 2020 

Mensch und Computer 2020 - Usability Professionals Tretter, Stefan; Diefenbach, Sarah; Ullrich, Daniel
Mit dem Branchenreport UX/Usability 2020 dokumentiert die German UPA (Berufsverband der deutschen Usability und User Experience Professionals) die Situation von Usability und User Experience Professionals in Deutschland. Auf Basis einer jährlichen Befragung liefert der Branchenreport Einblicke u.a. in Ausbildungs- und ...

Augmented Reality Experiences for the Operator 4.0 

Mensch und Computer 2020 - Usability Professionals Hariharan, Anuja; Maharudrappa, Bindu; Felic, Artur
Virtual manufacturing has resurfaced and become the time of the hour - when entire production industries had to halt due to an unprecedented pandemic. This situation raises questions such as - Is a complete "virtual manufacturing" process even possible? How can an Operator stay well- and super-informed in such environments ...

Living in UX Paradise – A UX Future Vision - Scenarios from a company at the highest level of UX maturity 

Mensch und Computer 2020 - Usability Professionals Molich, Rolf; Woletz, Natalie; Winter, Dominique
Implementing, integrating, and developing User Experience Design (UX) or Human-Centered Design, HCD, in organizations is associated with several challenges. On the way to a complete integration of UX or HCD, organizations go through several levels of UX maturity. While there are many UX maturity models and much advice ...

Buttons for Idiots - A Serious Game About the Daily Struggles of In-House User Experience Professionals 

Mensch und Computer 2020 - Usability Professionals Kurtz, Christopher; Käfer, Julia; Hermenau, Thomas
In this work we present our initial findings of leveraging a serious game for knowledge transfer between user experience professionals. “Buttons for Idiots” (BFI) is the prototype of a game designed to help user experience professionals to discover the influence of communication and other so-called soft skills on the ...

A Tangible Concept for Layered Map Visualizations: Supporting on-site Civil Engineering Construction Consultations using Elastic Displays 

Mensch und Computer 2020 - Workshopband Müller, Mathias; Lier, Erik; Groh, Rainer; Hannß, Franziska
Tangible Interaction in collaborative scenarios represents a natural und intuitive way to explore and discuss complex issues in a playful way, supporting communication, negotiation and teamwork. We present a concept for Elastic Displays to support decision-making processes in the context of civil engineering construction ...

Selbstbestimmtes Leben durch digitale Inklusion von Senioren mittels innovativer digitaler Assistenzsysteme 

Mensch und Computer 2020 - Workshopband Scherr, Simon André; Meier, Annika; Gill, Susanne
Der demografische Wandel und die digitale Transformation stellen unsere heutige Gesellschaft vor große Herausforderungen. Vorgänge und Tätigkeiten werden umgekrempelt und auch unser soziales Umfeld befindet sich im Wandel. Besonders für Senioren ist daher eine Digitale Inklusion notwendig. Diese Inklusion ermöglicht ...

NAVIGONS - Analyzing tactons for navigation 

Mensch und Computer 2020 - Workshopband Krauß, Anna-Magdalena; Ramian, Alexander; Ballin, Philipp; Wittchen, Dennis; Freitag, Georg
Vibro-tactile navigation systems use the sense of touch across numerous application contexts and motivations. The vibrotactile patterns (tactons) deployed to transmit the information are often tailored to the scenario and the respective hardware. Without an appropriate classification system, it is difficult to compare ...

In der Kürze liegt die Würze: Der Web-CLIC short zur Bewertung digitaler Inhalte 

Mensch und Computer 2020 - Workshopband Thielsch, Meinald T.; Hirschfeld, Gerrit
In digitalen Medien wie dem Internet ist der Inhalt entscheidend. Die subjektive Wahrnehmung von Inhalten durch die Nutzer*innen beeinflusst eine Vielzahl ihrer Bewertungen und Einstellungen und hat Konsequenzen für das Verhalten. Daher ist es essentiell die Inhaltswahrnehmungen der Nutzer*innen zu messen. Eine solche ...

Pushing Out the Classroom Walls: A Scalability Benchmark for a Virtual Audience Behaviour Model in Virtual Reality 

Mensch und Computer 2020 - Workshopband Glémarec, Yann; Lugrin, Jean-Luc; Bosser, Anne-Gwenn; Cagniat, Paul; Buche, Cédric; Latoschik, Marc Erich
In this paper, we describe the implementation and performance of a Virtual Audience behaviour model for Virtual Reality (VR). The model is a VR adaptation of an existing desktop model based on crowd-sourced data. The system allows a user in VR to easily build and experience a wide variety of atmospheres with small or ...

eXplainable AI: Take one Step Back, Move two Steps forward 

Mensch und Computer 2020 - Workshopband Alizadeh, Fatemeh; Esau, Margarita; Stevens, Gunnar; Cassens, Lena
In 1991 the researchers at the center for the Learning Sciences of Carnegie Mellon University were confronted with the confusing question of “where is AI” from the users, who were interacting with AI but did not realize it. Three decades of research and we are still facing the same issue with the AItechnology users. In ...
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Author

Burmester, Michael (4)Fellmann, Michael (3)Mentler, Tilo (3)Polst, Svenja (3)Reuter, Christian (3)Rosenberger, Manfred (3)Roth, Daniel (3)Scherr, Simon André (3)Schrepp, Martin (3)Stocker, Alexander (3)... View More

Subject

User Experience (12)virtual reality (6)Usability (5)Gebrauchstauglichkeit (4)Fragebögen (3)Industrie 4.0 (3)Privacy (3)smart home (3)Assistenzsystem (2)avatars (2)... View More

Date Issued

2020 (81)

Has File(s)

Yes (81)

About uns | FAQ | Help | Imprint | Datenschutz

Gesellschaft für Informatik e.V. (GI), Kontakt: Geschäftsstelle der GI
Diese Digital Library basiert auf DSpace.