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dc.contributor.authorBrowne, Cameron
dc.date2020-03-01
dc.date.accessioned2021-04-23T09:30:29Z
dc.date.available2021-04-23T09:30:29Z
dc.date.issued2020
dc.identifier.issn1610-1987
dc.identifier.urihttp://dx.doi.org/10.1007/s13218-019-00600-6
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/36282
dc.description.abstractThis report summarises the Digital Ludeme Project, a recently launched 5-year research project being conducted at Maastricht University. This computational study of the world’s traditional strategy games seeks to improve our understanding of early games, their development, and their role in the spread of related mathematical ideas throughout recorded human history.de
dc.publisherSpringer
dc.relation.ispartofKI - Künstliche Intelligenz: Vol. 34, No. 1
dc.relation.ispartofseriesKI - Künstliche Intelligenz
dc.subjectAncient games
dc.subjectDigital archæoludology
dc.subjectDigital Ludeme Project
dc.subjectGeneral game systems
dc.subjectStrategy learning
dc.subjecttransfer and explanation
dc.titleAI for Ancient Gamesde
dc.typeText/Journal Article
mci.reference.pages89-93
dc.identifier.doi10.1007/s13218-019-00600-6


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