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A User-Centered Approach to Gamify the Manual Creation of Training Data for Machine Learning
i-com: Vol. 20, No. 1
The development of artificial intelligence, e. g. for Computer Vision, through supervised learning requires the input of large amounts of annotated or labeled data objects as training data. Usually, the creation of high-quality training data is done manually which can be repetitive and tiring. Gamification , the use of ...