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Supporting Learning Analytics in Educational Games in consideration of Qualifications-Based Learning

Author:
Srbecky, Ramona [DBLP] ;
Frangenberg, Marcus [DBLP] ;
Wallenborn, Benjamin [DBLP] ;
Then, Matthias [DBLP] ;
Perez-Colado, Iván José [DBLP] ;
Alonso-Fernandez, Cristina [DBLP] ;
Fernandez-Manjon, Baltasar [DBLP] ;
Hemmje, Matthias [DBLP]
Abstract
Computer and video games have established themselves in society and are increasingly finding their way into learning with so-called Educational Games (EduGame). EduGames often provides a fundamental analysis of learners' learning results, but there is currently no existing approach to map the learning results automatically to digital standardized machine-readable Qualifications. In addition, different learning providers tend to use different approaches to describe Qualifications, often in the form of free text. Therefore, it is currently impossible to compare the reached Competencies and Qualifications (CQ) across different learning providers or only manually with high effort. In this paper, a prototypical implementation for automated mapping of learners' learning results in EduGames to standardized CQ will be introduced. The paper presents the conceptual work, the subsequent prototypical implementation with the chosen Analytics Environment, Game Engine, Learning Management System, and the evaluation results.
  • Citation
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Srbecky, R., Frangenberg, M., Wallenborn, B., Then, M., Perez-Colado, I. J., Alonso-Fernandez, C., Fernandez-Manjon, B. & Hemmje, M., (2021). Supporting Learning Analytics in Educational Games in consideration of Qualifications-Based Learning. In: Kienle, A., Harrer, A., Haake, J. M. & Lingnau, A. (Hrsg.), DELFI 2021. Bonn: Gesellschaft für Informatik e.V.. (S. 187-192).
@inproceedings{mci/Srbecky2021,
author = {Srbecky, Ramona AND Frangenberg, Marcus AND Wallenborn, Benjamin AND Then, Matthias AND Perez-Colado, Iván José AND Alonso-Fernandez, Cristina AND Fernandez-Manjon, Baltasar AND Hemmje, Matthias},
title = {Supporting Learning Analytics in Educational Games in consideration of Qualifications-Based Learning},
booktitle = {DELFI 2021},
year = {2021},
editor = {Kienle, Andrea AND Harrer, Andreas AND Haake, Joerg M. AND Lingnau, Andreas} ,
pages = { 187-192 },
publisher = {Gesellschaft für Informatik e.V.},
address = {Bonn}
}
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More Info

ISBN: 978-3-88579-710-4
ISSN: 1617-5468
xmlui.MetaDataDisplay.field.date: 2021
Language: en (en)
Content Type: Text/Conference Paper

Keywords

  • Qualifications-Based Learning
  • Learning Analytics
  • Game-Based Learning
  • Unity Engine
  • Educational Games
  • RAGE Analytics
  • Moodle
  • Qualification Based Learning Model
  • Learning Management System
Collections
  • DeLFI 2021 [67]
  • P316 - DeLFI 2021 - Die 19. Fachtagung Bildungstechnologien [67]

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About uns | FAQ | Help | Imprint | Datenschutz

Gesellschaft für Informatik e.V. (GI), Kontakt: Geschäftsstelle der GI
Diese Digital Library basiert auf DSpace.