Hololingo! - A Game-Based Social Virtual Reality Application for Foreign Language Tandem Learning
Autor(en):
Zusammenfassung
Hololingo! is a Social Virtual Reality tandem app for real-time immersive distance learn-ing of German as a Foreign Language (GFL). The acquisition of discoursive oral language skills for applied authentic contexts is challenging for group-based classroom settings and is often outsourced to autonomous analogue tandem learning. We operationalise a Digital Game-Based Language Learning (DGBLL) approach for distance-learning which also relieves tandems from overstraining autonomy and self-guidance. Hololingo! supports tandems in their learning activities by providing entertaining communicative, collaborative, and didactically designed team tasks. These are embed-ded in a narrative adventure, target linguistic phenomena, and support the holistic acquisition of oral-discourse competencies and fluency. The combination of the tandem principle, immersive So-cial VR gamification, barrier-free access to a global pool of expert/native speakers, and a curricular connection through task selection facilitates language learning and provides transcultural contacts. App development follows a Design-Based-Research cycle of conception, implementation, and eval-uation.
- Vollständige Referenz
- BibTeX
Ahlers, T., Bumann, C., Kölle, R. & Lazović, M.,
(2021).
Hololingo! - A Game-Based Social Virtual Reality Application for Foreign Language Tandem Learning.
In:
Kienle, A., Harrer, A., Haake, J. M. & Lingnau, A.
(Hrsg.),
DELFI 2021.
Bonn:
Gesellschaft für Informatik e.V..
(S. 37-48).
@inproceedings{mci/Ahlers2021,
author = {Ahlers, Timo AND Bumann, Cassandra AND Kölle, Ralph AND Lazović, Milica},
title = {Hololingo! - A Game-Based Social Virtual Reality Application for Foreign Language Tandem Learning},
booktitle = {DELFI 2021},
year = {2021},
editor = {Kienle, Andrea AND Harrer, Andreas AND Haake, Joerg M. AND Lingnau, Andreas} ,
pages = { 37-48 },
publisher = {Gesellschaft für Informatik e.V.},
address = {Bonn}
}
author = {Ahlers, Timo AND Bumann, Cassandra AND Kölle, Ralph AND Lazović, Milica},
title = {Hololingo! - A Game-Based Social Virtual Reality Application for Foreign Language Tandem Learning},
booktitle = {DELFI 2021},
year = {2021},
editor = {Kienle, Andrea AND Harrer, Andreas AND Haake, Joerg M. AND Lingnau, Andreas} ,
pages = { 37-48 },
publisher = {Gesellschaft für Informatik e.V.},
address = {Bonn}
}
Dateien | Groesse | Format | Anzeige | |
---|---|---|---|---|
DELFI_2021_37-48.pdf | 1.574Mb | Öffnen |
Haben Sie fehlerhafte Angaben entdeckt? Sagen Sie uns Bescheid: Feedback abschicken
Mehr Information
ISBN: 978-3-88579-710-4
ISSN: 1617-5468
Datum: 2021
Sprache:
(en)

Typ: Text/Conference Paper