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dc.contributor0000-0001-7565-4306
dc.contributor.authorAhlers, Timo
dc.contributor.authorBumann, Cassandra
dc.contributor.authorKölle, Ralph
dc.contributor.authorLazović, Milica
dc.contributor.editorKienle, Andrea
dc.contributor.editorHarrer, Andreas
dc.contributor.editorHaake, Joerg M.
dc.contributor.editorLingnau, Andreas
dc.date.accessioned2021-08-25T08:21:57Z
dc.date.available2021-08-25T08:21:57Z
dc.date.issued2021
dc.identifier.isbn978-3-88579-710-4
dc.identifier.issn1617-5468
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/37036
dc.description.abstractHololingo! is a Social Virtual Reality tandem app for real-time immersive distance learn-ing of German as a Foreign Language (GFL). The acquisition of discoursive oral language skills for applied authentic contexts is challenging for group-based classroom settings and is often outsourced to autonomous analogue tandem learning. We operationalise a Digital Game-Based Language Learning (DGBLL) approach for distance-learning which also relieves tandems from overstraining autonomy and self-guidance. Hololingo! supports tandems in their learning activities by providing entertaining communicative, collaborative, and didactically designed team tasks. These are embed-ded in a narrative adventure, target linguistic phenomena, and support the holistic acquisition of oral-discourse competencies and fluency. The combination of the tandem principle, immersive So-cial VR gamification, barrier-free access to a global pool of expert/native speakers, and a curricular connection through task selection facilitates language learning and provides transcultural contacts. App development follows a Design-Based-Research cycle of conception, implementation, and eval-uation.en
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofDELFI 2021
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-316
dc.subjectSocial Virtual Reality
dc.subjectLanguage Tandem
dc.subjectDigital Game-Based Language Learning
dc.titleHololingo! - A Game-Based Social Virtual Reality Application for Foreign Language Tandem Learningen
dc.typeText/Conference Paper
dc.pubPlaceBonn
mci.reference.pages37-48
mci.conference.sessiontitleBest Paper Session
mci.conference.locationOnline
mci.conference.date13.-15. September 2021


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