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An interface for increasing users’ understanding of smart home systems using gamification

Autor(en):
Lakbir, Mohamed [DBLP] ;
Akyildiz, Serkan [DBLP] ;
Gupta, Pulkit [DBLP] ;
Afola, Marlyse [DBLP] ;
Sieger, Leonie Nora [DBLP]
Zusammenfassung
Smart home systems are becoming more and more popular as the technologies become more sophisticated and efficient. Despite this interest and popularity, the use and acceptance of smart home systems are still low. This is due to factors such as lack of understanding of how smart home systems work, as well as concerns about privacy and data protection. We created a concept of a smart home interface that is supposed to increase understanding of the functioning and data management of the system through gamification. Interviews were conducted with possible users, who were questioned about their experiences with and opinions about certain aspects of smart home systems, to further investigate the factors that impact acceptance. After that, the subjects were presented our concept, which is supposed to solve these barriers. Results show that most participants worry about a lack of transparency of data usage in a smart home but have mostly positive feelings about our concept. We conclude that our gamification approach has the potential to make people more aware of how personal data works and how it is handled.
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Lakbir, M., Akyildiz, S., Gupta, P., Afola, M. & Sieger, L. N., (2021). An interface for increasing users’ understanding of smart home systems using gamification. In: Wienrich, C., Wintersberger, P. & Weyers, B. (Hrsg.), Mensch und Computer 2021 - Workshopband. Bonn: Gesellschaft für Informatik e.V.. DOI: 10.18420/muc2021-mci-ws11-260
@inproceedings{mci/Lakbir2021,
author = {Lakbir, Mohamed AND Akyildiz, Serkan AND Gupta, Pulkit AND Afola, Marlyse AND Sieger, Leonie Nora},
title = {An interface for increasing users’ understanding of smart home systems using gamification},
booktitle = {Mensch und Computer 2021 - Workshopband},
year = {2021},
editor = {Wienrich, Carolin AND Wintersberger, Philipp AND Weyers, Benjamin} ,
doi = { 10.18420/muc2021-mci-ws11-260 },
publisher = {Gesellschaft für Informatik e.V.},
address = {Bonn}
}
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Mehr Information

DOI: 10.18420/muc2021-mci-ws11-260
Datum: 2021
Sprache: en (en)
Typ: Text/Conference Poster

Keywords

  • smart home
  • gamification
  • technology acceptance
  • voice assistant
Sammlungen
  • Workshopband MuC 2021 [65]

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Über uns | FAQ | Hilfe | Impressum | Datenschutz

Gesellschaft für Informatik e.V. (GI), Kontakt: Geschäftsstelle der GI
Diese Digital Library basiert auf DSpace.