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QuarantivityVR: Supporting Self-Embodiment for Non-HMD Users in Asymmetric Social VR Games
i-com: Vol. 21, No. 1
The prevalence of immersive head-mounted display (HMD) social virtual reality (VR) applications introduced asymmetric interaction among users within the virtual environment (VE). Therefore, researchers opted for (1) exploring the asymmetric social VR interaction dynamics in only co-located setups, (2) assigning interdependent ...