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Stretching Projection - Projection-based Visual Control and Support for Sports Exercises

Author:
Franke, Ingmar S. [DBLP] ;
Elze, Annika [DBLP] ;
McGinity, Matthew [DBLP]
Abstract
Various fitness trackers make it possible to check vital signs, count steps or measure the duration of an exercise. However, a fitness tracker does not provide information about the correct execution of a sport exercise. This is the motivation for our contribution. We introduce the concept of an interactive training environment using the example of stretching exercises in the form of a computer-based visual feedback system, which is intended to increase the efficiency and safety of a training session. We answer the question: How can such a system be designed?
  • Citation
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Franke, I. S., Elze, A. & McGinity, M., (2022). Stretching Projection - Projection-based Visual Control and Support for Sports Exercises. In: Mühlhäuser, M., Reuter, C., Pfleging, B., Kosch, T., Matviienko, A., Gerling, K. S., Heuten, W., Döring, T., Müller, F. & Schmitz, M. (Hrsg.), Mensch und Computer 2022 - Tagungsband. New York: ACM. (S. 442-445). DOI: 10.1145/3543758.3549018
@inproceedings{mci/Franke2022,
author = {Franke, Ingmar S. AND Elze, Annika AND McGinity, Matthew},
title = {Stretching Projection - Projection-based Visual Control and Support for Sports Exercises},
booktitle = {Mensch und Computer 2022 - Tagungsband},
year = {2022},
editor = {Mühlhäuser, Max AND Reuter, Christian AND Pfleging, Bastian AND Kosch, Thomas AND Matviienko, Andrii AND Gerling, Kathrin|Mayer, Sven AND Heuten, Wilko AND Döring, Tanja AND Müller, Florian AND Schmitz, Martin} ,
pages = { 442-445 } ,
doi = { 10.1145/3543758.3549018 },
publisher = {ACM},
address = {New York}
}

Weitere Information zum Dokument oder der Volltext des Dokuments sind auf einem externen Server verfuegbar: https://dl.acm.org/doi/10.1145/3543758.3549018

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More Info

DOI: 10.1145/3543758.3549018
xmlui.MetaDataDisplay.field.date: 2022
Language: de (de)
Content Type: Text/Conference Paper

Keywords

  • Health
  • Sport
  • Stretching
  • Warm-Up
  • Well-Being
  • Entertainment Computing
  • Gamification
  • Sport
  • Virtuality
  • Projection
  • Multimodal Interaction
Collections
  • Tagungsband MuC 2022 [90]

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Gesellschaft für Informatik e.V. (GI), Kontakt: Geschäftsstelle der GI
Diese Digital Library basiert auf DSpace.

 

 


About uns | FAQ | Help | Imprint | Datenschutz

Gesellschaft für Informatik e.V. (GI), Kontakt: Geschäftsstelle der GI
Diese Digital Library basiert auf DSpace.