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Correlation Between Heart Rate, Skin Temperature and Emotional State in Exergames

Author:
Bruns, Fenja [DBLP] ;
Wallhoff, Frank [DBLP]
Abstract
Computer games have become an established medium, exergames are a special type of game. These are controlled by movement and are designed to improve its users performance. Emotions are an important component during gameplay because they can provide inferences about the user experience. This paper therefore conducts a study to test the correlation of different emotional stages with metrics of heart rate, heart rate variability and skin temperature. This is to validate the feasibility of this data in exergames. To this end, two exergames were played while biosignals were recorded. The discretely measurable data is combined with subjective assessments of the users to identify a correlation to the individually perceived emotion. Statistically significant correlations were found between the physiological characteristics and the affective state of the subjects.
  • Citation
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Bruns, F. & Wallhoff, F., (2022). Correlation Between Heart Rate, Skin Temperature and Emotional State in Exergames. In: Mühlhäuser, M., Reuter, C., Pfleging, B., Kosch, T., Matviienko, A., Gerling, K. S., Heuten, W., Döring, T., Müller, F. & Schmitz, M. (Hrsg.), Mensch und Computer 2022 - Tagungsband. New York: ACM. (S. 446-450). DOI: 10.1145/3543758.3547556
@inproceedings{mci/Bruns2022,
author = {Bruns, Fenja AND Wallhoff, Frank},
title = {Correlation Between Heart Rate, Skin Temperature and Emotional State in Exergames},
booktitle = {Mensch und Computer 2022 - Tagungsband},
year = {2022},
editor = {Mühlhäuser, Max AND Reuter, Christian AND Pfleging, Bastian AND Kosch, Thomas AND Matviienko, Andrii AND Gerling, Kathrin|Mayer, Sven AND Heuten, Wilko AND Döring, Tanja AND Müller, Florian AND Schmitz, Martin} ,
pages = { 446-450 } ,
doi = { 10.1145/3543758.3547556 },
publisher = {ACM},
address = {New York}
}

Weitere Information zum Dokument oder der Volltext des Dokuments sind auf einem externen Server verfuegbar: https://dl.acm.org/doi/10.1145/3543758.3547556

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More Info

DOI: 10.1145/3543758.3547556
xmlui.MetaDataDisplay.field.date: 2022
Language: en (en)
Content Type: Text/Conference Paper

Keywords

  • Game Design And Analytics
  • Exergame
  • Human-Computer Interface
  • Heart Rate
  • Affective Gaming
  • Frustration Assessment
  • Psychophysiology
  • Assistive Technologies
Collections
  • Tagungsband MuC 2022 [90]

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Diese Digital Library basiert auf DSpace.

 

 


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Gesellschaft für Informatik e.V. (GI), Kontakt: Geschäftsstelle der GI
Diese Digital Library basiert auf DSpace.