Cobity: A Plug-And-Play Toolbox to Deliver Haptics in Virtual Reality
Abstract
Haptics increase the presence in virtual reality applications. However, providing room-scale haptics is an open challenge. Cobots (robotic systems that are safe for human use) are a promising approach, requiring in-depth engineering skills. Control is done on a low abstraction level and requires complex procedures and implementations. In contrast, 3D tools such as Unity allow to quickly prototype a wide range of environments for which cobots could deliver haptic feedback. To overcome this disconnect, we present Cobity, an open-source plug-and-play solution to control the cobot using the virtual environment, enabling fast prototyping of a wide range of haptic experiences. We present a Unity plugin that allows controlling the cobot using the end-effector’s target pose (cartesian position and angles); the values are then converted into velocities and streamed to the cobot inverse kinematic solver using a specially designed C++ library. Our results show that Cobity enables rapid prototyping with high precision for haptics. We argue that Cobity simplifies the creation of a wide range of haptic feedback applications enabling designers and researchers in human-computer interaction without robotics experience to quickly prototype virtual reality experiences with haptic sensations. We highlight this potential by presenting four different showcases.
- Citation
- BibTeX
Villa, S. & Mayer, S.,
(2022).
Cobity: A Plug-And-Play Toolbox to Deliver Haptics in Virtual Reality.
In:
Mühlhäuser, M., Reuter, C., Pfleging, B., Kosch, T., Matviienko, A., Gerling, K. S., Heuten, W., Döring, T., Müller, F. & Schmitz, M.
(Hrsg.),
Mensch und Computer 2022 - Tagungsband.
New York:
ACM.
(S. 78-84).
DOI: 10.1145/3543758.3543775
@inproceedings{mci/Villa2022,
author = {Villa, Steeven AND Mayer, Sven},
title = {Cobity: A Plug-And-Play Toolbox to Deliver Haptics in Virtual Reality},
booktitle = {Mensch und Computer 2022 - Tagungsband},
year = {2022},
editor = {Mühlhäuser, Max AND Reuter, Christian AND Pfleging, Bastian AND Kosch, Thomas AND Matviienko, Andrii AND Gerling, Kathrin|Mayer, Sven AND Heuten, Wilko AND Döring, Tanja AND Müller, Florian AND Schmitz, Martin} ,
pages = { 78-84 } ,
doi = { 10.1145/3543758.3543775 },
publisher = {ACM},
address = {New York}
}
author = {Villa, Steeven AND Mayer, Sven},
title = {Cobity: A Plug-And-Play Toolbox to Deliver Haptics in Virtual Reality},
booktitle = {Mensch und Computer 2022 - Tagungsband},
year = {2022},
editor = {Mühlhäuser, Max AND Reuter, Christian AND Pfleging, Bastian AND Kosch, Thomas AND Matviienko, Andrii AND Gerling, Kathrin|Mayer, Sven AND Heuten, Wilko AND Döring, Tanja AND Müller, Florian AND Schmitz, Martin} ,
pages = { 78-84 } ,
doi = { 10.1145/3543758.3543775 },
publisher = {ACM},
address = {New York}
}
Weitere Information zum Dokument oder der Volltext des Dokuments sind auf einem externen Server verfuegbar: https://dl.acm.org/doi/10.1145/3543758.3543775
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xmlui.MetaDataDisplay.field.date: 2022
Language:
(en)

Content Type: Text/Conference Paper
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- Tagungsband MuC 2022 [90]