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Nr. 12 – Human-Machine Interaction in Virtual Environments, April 2007

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  • Zeitschriftenartikel
    Detection and Processing of Visual Information in Three-Dimensional Space
    (MMI Interaktiv - Human: Vol. 1, No. 12, 2007) Herbon, Antje; Rötting, Matthias
    This paper reviews literature on visual information presentation in depth. A theoretical model of 3-D spatial interactions by Previc (1998) is presented. Fundamental research on spatial attention and applied studies in the fields of aviation and automobile driving are described, which were concerned with the task-specificity of information presentation in space. Necessary research is identified and an experimental set-up for intended future studies is presented.
  • Zeitschriftenartikel
    Learning Human Behavior from Analyzing Activities in Virtual Environments
    (MMI Interaktiv - Human: Vol. 1, No. 12, 2007) Bauckhage, Christian; Gorman, Bernard; Thurau, Christian; Humphrys, Mark
    Present day multiplayer video games offer an interesting perspective for researching artificial cognitive systems. In this contribution, we focus on the problem of learning believable behavior models for artificial characters. Recordings of the network traffic of modern games allow for applying machine learning techniques to realize artificial agents that act more human-like than conventional current game characters. We detail an imitation learning approach and present the results of an extensive believability study that was carried out on the Internet.
  • Zeitschriftenartikel
    Human-Machine Interaction in Virtual Environments – Recent Developments and Industrial Applications
    (MMI Interaktiv - Human: Vol. 1, No. 12, 2007) Israel, Johann Habakuk; Naumann, Anja
    Human-Machine Interaction in Virtual Environments Recent Developments and Industrial Applications
  • Zeitschriftenartikel
    Towards Networked and Structured VR ERA: Intuition Network of Excellence and Future Research Challenges
    (MMI Interaktiv - Human: Vol. 1, No. 12, 2007) Amditis, Angelos; Bimpas, Matthaios; Blach, Roland
    The massive research and development process concerning Virtual Reality (VR) technology has reached a degree which makes a pan-European structuring and integrating effort an absolute necessity. Despite the fact that VR/AR technology has started being used to an extent in different industrial applications, this has been processed though in an unorganised way, lacking of long-term vision and dealing with case-by-case scenarios. Thus, a critical milestone is to facilitate the adoption of Virtual Environments (VEs) in industrial processes and assess the impact of its “penetration” into the workplace and everyday life. INTUITION works towards this direction, with the prime objective of promoting and facilitating the development and application of VR/VE technology in even more industrial domains, establishing thereby European excellence in this area. Moreover, INTUITION partners attempted to investigate the existing barriers for further penetration of VR into industrial applications and recognise the most important drivers that will lead to enhanced and wider use of VR/AR. An additional scope of this paper is to propose the main research areas and challenges in the field of VR/AR as idientified through INTUITION Working Groups throughout the last couple of years.
  • Zeitschriftenartikel
    Digital Human Modeling for Design and Evaluation of Human-Machine Systems
    (MMI Interaktiv - Human: Vol. 1, No. 12, 2007) Naumann, Anja; Rötting, Matthias
    Digital Human Modeling is an emerging area that bridges computer-aided engineering design, human factors engineering and applied ergonomics. Especially for ergonomics questions, digital humans are already being used. The paper describes different fields for the application of digital human modeling in product design, assembly and manufacturing. Current research on digital human modeling in training, risk assessment of workplaces, hand-object interaction, modeling eye movement, and the assessment of comfort is highlighted. The case is made for a combination of anthropometric models and cognitive models. In addition, the consequences of a wider application of digital human modeling in product design, assembly and maintenance are discussed, especially with regard to the education of engineers and human factors specialists.
  • Zeitschriftenartikel
    Teamarbeit am Digitalen Lagetisch mit Fovea-Tablett®
    (MMI Interaktiv - Human: Vol. 1, No. 12, 2007) Peinsipp-Byma, Elisabeth; Eck, Ralf; Bader, Thomas; Geisler, Jürgen
    Mit dem Digitalen Lagetisch und den Fovea-Tabletts wurde ein Arbeitsplatz geschaffen, welcher es einem Team von Experten ermöglicht, gemeinsam die Sicherheitslage in einer größeren geographischen Region (Szene) zu analysieren und Sicherheitsmaßnahmen zu planen. Dazu bietet der Digitale Lagetisch eine gemeinsame Szenenübersicht und durch den Einsatz der Fovea-Tabletts lagerichtige hochaufgelöste De-tailsichten auf beliebige Szenenausschnitte. Über die Fovea-Tabletts erfolgt überdies die präzise Auswahl von ergänzender Information, die einzelnen Geländepunkten hinterlegt ist und auf einem hinter dem Tisch angebrachten Tafel-Display angezeigt wird. Der Digitale Lagetisch befindet sich im Stadium eines Labormusters. Experimente zur Benutzbarkeit sind in Vorbereitung.
  • Zeitschriftenartikel
    Trends and Developments from the VR2007 Conference
    (MMI Interaktiv - Human: Vol. 1, No. 12, 2007) Israel, Johann Habakuk
    Die jährliche IEEE Virtual Reality Konferenz ist ein wichtiger Treffpunkt für Forscher und Firmen. Die 2007er VR Konferenz fand in Charlotte, North Carolina, statt und deckte den gesamten Bereich VR bezogener Themen ab. Das Spektrum reichte von Fragen der Wahrnehmung in virtuellen Umgebungen, Human Factors, technischen Fragen und Interaktionsforschung bis hin zu Modellierung und Rendering virtueller Menschen.