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dc.contributor.authorLimbach, Tobiasde_DE
dc.contributor.authorKim, Kathrinde_DE
dc.contributor.authorKöppen, Jande_DE
dc.contributor.authorKlein,Peterde_DE
dc.contributor.editorEndmann, Anjade_DE
dc.contributor.editorFischer, Holgerde_DE
dc.contributor.editorKrökel, Maltede_DE
dc.date.accessioned2017-11-18T00:29:53Z
dc.date.available2017-11-18T00:29:53Z
dc.date.issued2015
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/5580
dc.description.abstractde_DE
dc.publisherDe Gruyter Oldenbourgde_DE
dc.relation.ispartofMensch und Computer 2015 – Usability Professionalsde_DE
dc.relation.ispartofseriesUsability Professionalsde_DE
dc.subjectBodystormingde_DE
dc.subjectAmbient Assisted Livingde_DE
dc.subjectAALde_DE
dc.subjectDesignprozessde_DE
dc.subjectUser-centered designde_DE
dc.subjectGestaltungsprozessde_DE
dc.titleBodystorming als Best Practice Methode für die Entwicklung von AAL-Lösungende_DE
dc.typetalkde_DE
dc.pubPlaceBerlinde_DE
mci.document.qualitydigidocde_DE
mci.reference.pages123-132de_DE
mci.conference.sessiontitleUX Methodende_DE


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