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  • i-com Band 15 (2016) Heft 2
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Serious Gaming in Augmented Reality using HMDs for Assessment of Upper Extremity Motor Dysfunctions

Author:
Cidota, Marina A. [DBLP] ;
Lukosch, Stephan G. [DBLP] ;
Dezentje, Paul [DBLP] ;
Bank, Paulina J. M. [DBLP] ;
Lukosch, Heide K. [DBLP] ;
Clifford, Rory M. S. [DBLP]
Abstract
For a better understanding of how different disorders affect motor function, a uniform, standardized and objective evaluation is a desirable goal for the clinical community. We explore the potential of Augmented Reality (AR) combined with serious gaming and free hand tracking to facilitate objective, cost-effective and patient-friendly methods for evaluation of upper extremity motor dysfunction in different patient groups. In this paper, we describe the design process of the game and the system architecture of the AR framework to meet these requirements. Furthermore, we report our findings from two pilot studies we conducted with healthy people aged over 50. First, we present a usability study (= 5) on three different modalities of visual feedback for natural hand interaction with AR objects (i. e., no augmented hand, partial augmented hand and a full augmented hand model). The results show that a virtual representation of the fingertips or hand improves the usability of natural hand interaction. Secondly, a study about game engagement is presented. The results of this experiment ( = 8) show that there might be potential for engagement, but usability needs to be improved before it can emerge.
  • Citation
  • BibTeX
Cidota, M. A., Lukosch, S. G., Dezentje, P., Bank, P. J., Lukosch, H. K. & Clifford, R. M., (2016). Serious Gaming in Augmented Reality using HMDs for Assessment of Upper Extremity Motor Dysfunctions. In: Ziegler, J. (Hrsg.), i-com: Vol. 15, No. 2. Berlin: De Gruyter. (S. 155–169). DOI: 10.1515/icom-2016-0020
@inproceedings{mci/Cidota2016,
author = {Cidota, Marina A. AND Lukosch, Stephan G. AND Dezentje, Paul AND Bank, Paulina J. M. AND Lukosch, Heide K. AND Clifford, Rory M. S.},
title = {Serious Gaming in Augmented Reality using HMDs for Assessment of Upper Extremity Motor Dysfunctions},
booktitle = {i-com: Vol. 15, No. 2},
year = {2016},
editor = {Ziegler, Jürgen} ,
pages = { 155–169 } ,
doi = { 10.1515/icom-2016-0020 },
publisher = {De Gruyter},
address = {Berlin}
}

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More Info

DOI: 10.1515/icom-2016-0020
ISSN: 2196-6826
xmlui.MetaDataDisplay.field.date: 2016
Content Type: research-article

Keywords

  • Augmented Reality
  • Optical See-Through HMD
  • Natural Hand Interaction
  • Serious Gaming
  • Engagement
  • Upper Extremity Motor Dysfunction
  • Assessment
Collections
  • i-com Band 15 (2016) Heft 2 [9]

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Diese Digital Library basiert auf DSpace.

 

 


About uns | FAQ | Help | Imprint | Datenschutz

Gesellschaft für Informatik e.V. (GI), Kontakt: Geschäftsstelle der GI
Diese Digital Library basiert auf DSpace.