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dc.contributor.authorFjeld, Mortende_DE
dc.contributor.editorZiegler, Jürgende_DE
dc.date.accessioned2017-11-20T08:44:30Z
dc.date.available2017-11-20T08:44:30Z
dc.date.issued2013-11
dc.identifier.issn2196-6826de_DE
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/6217
dc.description.abstractTables are part of our everyday lives. We use their surfaces at home, at work, to play, to eat, and for collaboration. Since a few decades, researchers envision and design interactive tabletops with computers and displays integrated into the furniture. This is a prominent way of making computers invisible and to instantiate the user interface as a physical interface: an interactive horizontal surface. Tabletop research, technologies, prototypes, and products are tightly coupled and in this article we synthesize historical information and map our findings onto a so-called hype cycle, usually representing the maturity and the visibility of specific technologies. We characterize the evolution in this domain, pointing out and tracing innovations as they stimulated and triggered key transitions in research and technology. This enables us to extrapolate the future of interactive tabletops.de_DE
dc.language.isoende_DE
dc.publisherDe Gruyterde_DE
dc.relation.ispartofi-com: Vol. 12, No. 3de_DE
dc.subjectTabletopde_DE
dc.subjectuser interacesde_DE
dc.subjectcollaborationde_DE
dc.subjecthypecyclede_DE
dc.titleTabletops: Interactive Horizontal Surfacesde_DE
dc.typeresearch-articlede_DE
dc.pubPlaceBerlinde_DE
mci.document.qualitydigidocde_DE
mci.reference.pages3–9de_DE
gi.identifier.doi10.1515/icom.2013.0019


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