Show simple item record

dc.contributor.authorWinter, Dominiquede_DE
dc.contributor.editorZiegler, Jürgende_DE
dc.date.accessioned2017-11-20T08:44:35Z
dc.date.available2017-11-20T08:44:35Z
dc.date.issued2016
dc.identifier.issn2196-6826de_DE
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/6229
dc.description.abstractWhere ideas exist for products or features, User Experience (UX)-related aspects are usually not given enough consideration. Role-play exercises enable the implicit knowledge of experts which then can be used to identify and refine UX-related factors in product ideas. From early childhood, people use role-play to try out roles and get to know them. Their experience provides them with a more in-depth understanding for the roles and also teaches them how to interact with each other. This original learning method can therefore be applied by most people without a great deal of preparation. Personas (i. e. prototypical user) are ultimately a form of role description and are used as a launching point from which to place ourselves in the position of a user. Scenarios offer contextual information and provide a scope for the role-play exercise to move on.de_DE
dc.publisherDe Gruyterde_DE
dc.relation.ispartofi-com: Vol. 15, No. 1de_DE
dc.subjectUser Experiencede_DE
dc.subjectRole-playde_DE
dc.subjectImplicit Knowledgede_DE
dc.subjectProduct Developmentde_DE
dc.titleRole-play Exercises in User Experience-driven Product Developmentde_DE
dc.typebrief-reportde_DE
dc.pubPlaceBerlinde_DE
mci.document.qualitydigidocde_DE
mci.reference.pages117–122de_DE
gi.identifier.doi10.1515/icom-2016-0012


Files in this item

FilesSizeFormatView

There are no files associated with this item.

Show simple item record