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dc.contributor.authorTepper, August
dc.contributor.editorAckermann, Davidde_DE
dc.contributor.editorUlich, Eberhardde_DE
dc.date.accessioned2017-11-22T13:36:11Z
dc.date.available2017-11-22T13:36:11Z
dc.date.issued1991
dc.identifier.isbn3-519-02674-0en_US
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/6579
dc.description.abstractDirect manipulation claims to offer a number of advantages. In practice, however, direct manipulation is not used very often, even graphics programms are controlled mostly by means of conventional menu techniques. Nature and range of direct manipulation are debatable and seem quite changeable. Often direct manipulation is reduced to a picture show. Restrictions like the number of supplied movements or actions and paradoxies such as the contradiction between realism and abstraction upon the design of pictograms are important reasons why direct manipulation is restricted to some parts of operating systems and application programs. The different communication capacity of pictures and text (menus, commands) is important too. New ideas like video interfaces with voice input and output as essential components point to a stagnant or even reduced importance of direct manipulation.de_DE
dc.language.isodede_DE
dc.publisherB.G.Teubnerde_DE
dc.relation.ispartofSoftware-Ergonomie '91: Benutzerorientierte Software-Entwicklungde_DE
dc.titleParadoxien der Direkten Manipulationde_DE
dc.typetalkde_DE
dc.pubPlaceStuttgartde_DE
mci.document.qualityscanocrde_DE
mci.reference.pages236-251de_DE
mci.conference.sessiontitleTechniken der Software-Entwicklungde_DE


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