Konferenzbeitrag
Virtual and Tangible User Interfaces for Social and Accessible Pervasive Gaming
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Datum
2006
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Verlag
Oldenbourg Verlag
Zusammenfassung
Nowadays, more advanced multimedia and feedback tools and assistive technologies enable enhanced
gaming experiences. However, many publishers in the gaming market prefer to stay mainstream resulting
in a limited variety of gaming experiences available to physically impaired gamers. This is especially
the case for physically impaired gamers experiencing some social digression when playing computer
games or complex physical games. We describe a simple pervasive gaming approach using tangible
user interfaces developed in-house that involves both physical and virtual experiences. In real world, playing board games may be hard, tiring or perhaps impossible for disabled people. The challenge
of our work is to allow for supplementing physical activities on such games using enhanced interface technologies.