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dc.contributor.authorNacke, Lennart
dc.contributor.authorStellmach, Sophie
dc.contributor.authorSasse, Dennis
dc.contributor.authorNiesenhaus, Jörg
dc.contributor.authorDachselt, Raimund
dc.date.accessioned2017-11-22T14:49:13Z
dc.date.available2017-11-22T14:49:13Z
dc.date.issued2010
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/7382
dc.description.abstractEye tracking is a fascinating technology that is starting to be used for evaluation of and for interacting in virtual environments. Especially digital games can benefit from an integrated (i.e., evaluation and interaction) approach, harnessing eye tracking technology for analysis and interaction. Such benefits include faster development of innovative games which can be automatically evaluated in an iterative fashion. For this purpose, we present a framework that enables rapid game development and gameplay analysis within an experimental research environment. The framework presented here is extensible for different kinds of logging (e.g., psychophysiological and in-game behavioral data) and facilitates studies using eye-tracking technology in digital entertainment environments. An experimental study using gaze-only interaction in a digital game is also presented and highlights the framework’s capacity to create and evaluate novel entertainment interfaces.de_DE
dc.language.isoende_DE
dc.relation.ispartofMensch & Computer 2010 Entertainment Interfaces Trackde_DE
dc.subjectdigital gamesde_DE
dc.subjecteye trackingde_DE
dc.subjectinteractive techniquesde_DE
dc.subjectgameplay loggingde_DE
dc.subjectsoftware toolde_DE
dc.subjectXNAde_DE
dc.titleLAIF: A Logging and Interaction Framework for Gaze- Based Interfaces in Virtual Entertainment Environmentsde_DE
dc.typetalkde_DE
mci.document.qualitydigidocde_DE
mci.reference.pages19-28de_DE
mci.conference.sessiontitleEntertainment Interfaces Trackde_DE


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