Show simple item record

dc.contributor.authorSpringer, Melaniede_DE
dc.contributor.authorHerrlich, Marcde_DE
dc.contributor.authorKrannich, Dennisde_DE
dc.contributor.authorMalaka, Rainerde_DE
dc.contributor.editorReiterer, Harald
dc.contributor.editorDeussen, Oliver
dc.date.accessioned2017-11-22T15:00:42Z
dc.date.available2017-11-22T15:00:42Z
dc.date.issued2012
dc.identifier.isbn978-3-486-71879-9
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/7770
dc.description.abstractWhile playing good games should be intrinsically rewarding, additional extrinsic rewards such as achievements if applied with care can further enhance the game experience and foster player motivation. However, if applied in an uninformed way, extrinsically induced motivation can also devalue the intrinsic rewards in the player s perception. The impact of achievements on the game experience of special target groups like older people suffering from Parkinson s disease is still largely unexplored. In this paper, two types of achievements are evaluated for the exergame Sterntaler . Sterntaler was specifically developed for patients suffering from Parkinson s disease to motivate them to do physical exercises. Our results show that the majority of the participants prefer achievements to no achievements, with a near equal split between the different types of achievements included in this study.de_DE
dc.language.isoende_DE
dc.publisherOldenbourg Verlag
dc.relation.ispartofMensch & Computer 2012: interaktiv informiert – allgegenwärtig und allumfassend!?
dc.subjectexergamesde_DE
dc.subjectachievementsde_DE
dc.subjectelderlyde_DE
dc.titleAchievements in Exergames for Parkinson s Patientsde_DE
dc.typeposterde_DE
dc.pubPlaceMünchen
mci.document.qualitydigidoc
mci.reference.pages433-436de_DE
mci.conference.sessiontitleEntertainment Interfaces: Serious Gamesde_DE


Files in this item

Thumbnail

Show simple item record