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dc.contributor.authorKlauser, Matthias
dc.contributor.authorSchulte, Frank P.
dc.contributor.authorNiesenhaus, Jörg
dc.contributor.authorGrundmann, Manuel
dc.contributor.authorZiegler, Jürgen
dc.contributor.editorEibl, Maximiliande_DE
dc.date.accessioned2017-11-22T15:03:35Z
dc.date.available2017-11-22T15:03:35Z
dc.date.issued2011
dc.identifier.isbn978-3-486-71235-3en_US
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/7934
dc.description.abstractIn this paper we introduce the prototype of a cognitive training environment called “Merobrixx”. Merobrixx is a serious game for players of all ages, including children and elderly people, based on traditional mental rotation training methods. Players interact with the game by means of a Tangible User Interface (TUI), which consists of three-dimensional objects made of LEGO bricks. A first evaluation of the system confirms that the user’s performance in the game is positively related to his or her general mental rotation ability. Based on these findings further research regarding the conditions for a long term training effect is planned.de_DE
dc.language.isoende_DE
dc.publisherOldenbourg Verlagde_DE
dc.relation.ispartofMensch & Computer 2011: überMEDIEN|ÜBERmorgende_DE
dc.titleMerobrixx – Mental Rotation Bricks: A Serious Game for Cognitive Trainingde_DE
dc.typetalkde_DE
dc.pubPlaceMünchende_DE
mci.document.qualitydigidocde_DE
mci.reference.pages463-468de_DE
mci.conference.sessiontitleEntertainment Interfaces Trackde_DE


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