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dc.contributor.authorFreitag, Georgde_DE
dc.contributor.authorKammer, Dietrichde_DE
dc.contributor.authorTränkner, Michaelde_DE
dc.contributor.authorWacker, Markusde_DE
dc.contributor.authorGroh, Rainerde_DE
dc.contributor.editorEibl, Maximiliande_DE
dc.date.accessioned2017-11-22T15:03:36Z
dc.date.available2017-11-22T15:03:36Z
dc.date.issued2011
dc.identifier.isbn978-3-486-71235-3en_US
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/7940
dc.description.abstractDeveloping multi-touch applications is a great challenge for developers: they have to adopt a novel interaction paradigm, but lack suitable tools and reliable design guidelines. The goal of Liquid consists in introducing the concept of visual programming to multi-touch technology, implementing a promising approach to overcome the difficulties in developing applications for multi-touch devices. As a novel feature, Liquid allows the development of multi-touch applications with the help of the technology itself. This contribution illustrates the application of visual programming in the multi-touch context, presents related work, and explains the workflow of Liquid with the help of an instructive example.de_DE
dc.language.isoenen_US
dc.publisherOldenbourg Verlagde_DE
dc.relation.ispartofMensch & Computer 2011: überMEDIEN|ÜBERmorgende_DE
dc.subjectMulti-Touchde_DE
dc.subjectVisual Programmingde_DE
dc.subjectDevelopment Environmentde_DE
dc.subjectInteraction Designde_DE
dc.subjectPostWIMP Interfacesde_DE
dc.titleLiquid: Library for Interactive User Interface Developmentde_DE
dc.typetalkde_DE
dc.pubPlaceMünchende_DE
mci.document.qualitydigidocen_US
mci.reference.pages202-210de_DE
mci.conference.sessiontitleInteractive Displaysen_US


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