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dc.contributor.authorSchmidt, Ralfde_DE
dc.contributor.authorMasuch, Maicde_DE
dc.contributor.authorOthlinghaus, Juliade_DE
dc.contributor.editorEibl, Maximiliande_DE
dc.date.accessioned2017-11-22T15:03:38Z
dc.date.available2017-11-22T15:03:38Z
dc.date.issued2011
dc.identifier.isbn978-3-486-71235-3en_US
dc.identifier.urihttp://dl.gi.de/handle/20.500.12116/7944
dc.description.abstractIn this paper we describe our vision of an engaging, game-based programming learning environment for novice learners aged 10 to 13. We aim to support class teaching situations until pupils reach an advanced level of knowledge, allowing for a smooth transition to general purpose languages. As a first hands-on approach, the prototype “Plumps” is presented, which features scenarios with goal-based didactics as well as selected aspects of a comprehensive game-based motivational concept. We further discuss the positive and constructive feedback of an informal evaluation carried out among 21 secondary school children to assess the general acceptance. Finally, we conclude with a reflection and discuss next steps towards a further multidisciplinary research and development.de_DE
dc.language.isoenen_US
dc.publisherOldenbourg Verlagde_DE
dc.relation.ispartofMensch & Computer 2011: überMEDIEN|ÜBERmorgende_DE
dc.subjectDesign for childrende_DE
dc.subjectProgrammingde_DE
dc.subjectLearning Environmentde_DE
dc.subjectDidacticsde_DE
dc.subjectGamificationde_DE
dc.subjectGame-based learningde_DE
dc.titleTowards a Game-Based Programming Learning Environment for Kidsde_DE
dc.typetalkde_DE
dc.pubPlaceMünchende_DE
mci.document.qualitydigidocen_US
mci.reference.pages435-445en_US
mci.conference.sessiontitleEntertainment Interfaces Tracken_US


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