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Designing Gendered Games – Values of designers and users of gendered toys

dc.contributor.authorRommes, Els
dc.contributor.authorJosine
dc.contributor.authorOude Geerink van Leijen
dc.date.accessioned2020-04-21T11:05:40Z
dc.date.available2020-04-21T11:05:40Z
dc.date.issued2010
dc.description.abstractIn a small-scale study we analyzed the genderscripts of the toys of three Dutch toy producing Companies and we have interviewed owners and directors of these Companies. We found large differences in the ‘genderedness’ of the games they were producing. We found explanations for these differences in the (feminist) values that the directors of these Companies had. Moreover, we interviewed eight girls (9-13 years old) on their game playing behaviour and observed them while they played masculine connotated games, to see how they dealt with the genderedness of these games. Indeed, although gender specific games may play an important part in the gendering of children and Computer games may help to present Computer Science as something ‘for boys’, children also have some agency in dealing with the dominant discourses around gendered games.en
dc.identifier.pissn0944-0925
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/32089
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofVol. 34, Computerspiele
dc.relation.ispartofseriesFrauen und Informatik
dc.titleDesigning Gendered Games – Values of designers and users of gendered toysen
dc.typeText/Journal Article
gi.citation.endPage5
gi.citation.startPage4
gi.conference.sessiontitleTitelthema: Computerspiele

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