Konferenzbeitrag
Tangible Interaction with Anthropomorphized Smart Objects
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Datum
2008
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Logos Verlag
Zusammenfassung
In increasingly complex environments, users often have to interact with a
variety of embedded computational devices, which requires new interaction metaphors
to make such environments accessible - particularly for novice users. This work examines
the possibilities and limitations of an interaction pattern that we call anthropomorphic
objects, which involves spoken language and gesture interfaces for instrumented
objects. The main idea is to provide an intuitive interaction metaphor that exploits
the advantages of combining verbal communication and haptic affordances of smart
objects.