Logo des Repositoriums
 

Evaluating Real-Time Pitch Estimation Algorithms for Creative Music Game Interaction

dc.contributor.authorMeier, Peter
dc.contributor.authorSchwär, Simon
dc.contributor.authorKrump, Gerhard
dc.contributor.authorMüller, Meinard
dc.contributor.editorKlein, Maike
dc.contributor.editorKrupka, Daniel
dc.contributor.editorWinter, Cornelia
dc.contributor.editorWohlgemuth, Volker
dc.date.accessioned2023-11-29T14:50:36Z
dc.date.available2023-11-29T14:50:36Z
dc.date.issued2023
dc.description.abstractMusic-based games are an important genre in the gaming community and have become increasingly popular with games like SingStar and Guitar Hero. These types of games are usually based on reactive game mechanics, where the player must hit a certain note at a certain time in order to score points. In this contribution, we present a game prototype that goes beyond purely music-reactive game mechanics and focuses more on the creative aspect of making music in games. In particular, we developed a jump-and-run game that can be controlled with a gaming controller but also uses the player’s singing voice to interact with the game world. To this end, we estimate the pitch of a microphone signal in real time and use it as a creative input to the game. This input can be used to control parts of the game world, for instance by singing and adding stair-like elements that allow the player to overcome obstacles and reach the end of a game level. With our game prototype, we demonstrate how game designers can incorporate musical challenges into a well-known game environment while motivating musicians to creatively explore and practice their musical skills. Furthermore, motivated by our game prototype, we evaluate different real-time pitch estimation algorithms using common MIR metrics on a publicly available dataset to analyse what works best for our gaming scenario.en
dc.identifier.doi10.18420/inf2023_97
dc.identifier.isbn978-3-88579-731-9
dc.identifier.pissn1617-5468
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/43222
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofINFORMATIK 2023 - Designing Futures: Zukünfte gestalten
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-337
dc.subjectEvaluation
dc.subjectReal-Time
dc.subjectPitch
dc.subjectEstimation
dc.subjectAlgorithm
dc.subjectCreative
dc.subjectMusic
dc.subjectGame
dc.subjectInteraction
dc.titleEvaluating Real-Time Pitch Estimation Algorithms for Creative Music Game Interactionen
dc.typeText/Conference Paper
gi.citation.endPage882
gi.citation.publisherPlaceBonn
gi.citation.startPage873
gi.conference.date26.-29. September 2023
gi.conference.locationBerlin
gi.conference.sessiontitleKultur & Design - Digital Cultures Cultural Analytics (InfDH 2023)

Dateien

Originalbündel
1 - 1 von 1
Lade...
Vorschaubild
Name:
05_01_10_Meier.pdf
Größe:
780.46 KB
Format:
Adobe Portable Document Format