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Comparison Between Virtual Reality and Physical Flight Simulators for Cockpit Familiarization

dc.contributor.authorAuer, Stefan
dc.contributor.authorGerken, Jens
dc.contributor.authorReiterer, Harald
dc.contributor.authorJetter, Hans-Christian
dc.contributor.editorSchneegass, Stefan
dc.contributor.editorPfleging, Bastian
dc.contributor.editorKern, Dagmar
dc.date.accessioned2021-09-03T19:10:18Z
dc.date.available2021-09-03T19:10:18Z
dc.date.issued2021
dc.description.abstractAirlines and flying schools use high-end physical flight simulators (PFS) to reduce costs and risks of pilot training. However, such PFS with full-scale cockpits have very high acquisition and operation costs. In contrast, recent consumer-grade and off-the-shelf soft- and hardware can be used to create increasingly realistic virtual reality flight simulators (VRFS) that could potentially serve as cost-efficient and flexible alternatives. We present a user study with 11 participants to determine whether consumer-grade VRFS can supplement or even replace a PFS during cockpit familiarization training (CFT). We compared a full-scale Boeing 737-800NG PFS with a VRFS based on off-the-shelf flight simulator software combined with a consumer-grade head-mounted display and either finger tracking or a handheld controller as input device. Participants performed instrument reading tasks and check procedures from the aircraft’s operating manual. We did not observe statistically significant differences in successful instrument reading tasks, error rates and task completion between PFS and VRFS during CFT. However, we found that VRFS’ Mental Demand, Physical Demand, Effort, task completion times, and levels of simulator sickness were significantly higher and exceeded acceptable levels. We conclude that future consumer-grade VRFS will need to improve soft- and hardware for interacting with simulated switches and reduce simulator sickness before they can serve as PFS alternatives for CFT.en
dc.description.urihttps://dl.acm.org/doi/10.1145/3473856.3473860en
dc.identifier.doi10.1145/3473856.3473860
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/37258
dc.language.isoen
dc.publisherACM
dc.relation.ispartofMensch und Computer 2021 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectAviation
dc.subjectPilot
dc.subjectFlight Simulation
dc.subjectCockpit
dc.subjectTraining
dc.titleComparison Between Virtual Reality and Physical Flight Simulators for Cockpit Familiarizationen
dc.typeText/Conference Paper
gi.citation.endPage417
gi.citation.publisherPlaceNew York
gi.citation.startPage403
gi.conference.date5.-8.. September 2021
gi.conference.locationIngolstadt
gi.conference.sessiontitleMCI-SE06
gi.document.qualitydigidoc

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