A Novel Approach to Real-Time Rendering of Large-Scale Terrains Employing Uniform Distance-Dependent Level of Detail and Chunked Clipmaps
dc.contributor.author | Kühnert, Kurt | |
dc.contributor.author | Uhlmann, Tom | |
dc.contributor.author | Brunnett, Guido | |
dc.contributor.editor | Benölken, Paul | |
dc.contributor.editor | Kloos, Uwe | |
dc.date.accessioned | 2023-12-18T05:54:01Z | |
dc.date.available | 2023-12-18T05:54:01Z | |
dc.date.issued | 2023 | |
dc.identifier.doi | 10.18420/vrar2023_3387 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/43395 | |
dc.language.iso | en | |
dc.publisher | Gesellschaft für Informatik e.V. | |
dc.relation.ispartof | GI VR / AR Workshop | |
dc.title | A Novel Approach to Real-Time Rendering of Large-Scale Terrains Employing Uniform Distance-Dependent Level of Detail and Chunked Clipmaps | en |
dc.type | Text/Workshop Paper | |
gi.conference.date | 19. - 20. September 2023 | |
gi.conference.location | Köln |
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