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A Novel Approach to Real-Time Rendering of Large-Scale Terrains Employing Uniform Distance-Dependent Level of Detail and Chunked Clipmaps

dc.contributor.authorKühnert, Kurt
dc.contributor.authorUhlmann, Tom
dc.contributor.authorBrunnett, Guido
dc.contributor.editorBenölken, Paul
dc.contributor.editorKloos, Uwe
dc.date.accessioned2023-12-18T05:54:01Z
dc.date.available2023-12-18T05:54:01Z
dc.date.issued2023
dc.identifier.doi10.18420/vrar2023_3387
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/43395
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofGI VR / AR Workshop
dc.titleA Novel Approach to Real-Time Rendering of Large-Scale Terrains Employing Uniform Distance-Dependent Level of Detail and Chunked Clipmapsen
dc.typeText/Workshop Paper
gi.conference.date19. - 20. September 2023
gi.conference.locationKöln

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