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Developing a Study Design on the Effects of Different MotionTracking Approaches on the User Embodiment in Virtual Reality

dc.contributor.authorGanal, Elisabeth
dc.contributor.authorBartl, Andrea
dc.contributor.authorWestermeier, Franziska
dc.contributor.authorRoth, Daniel
dc.contributor.authorLatoschik, Marc Erich
dc.contributor.editorHansen, Christian
dc.contributor.editorNürnberger, Andreas
dc.contributor.editorPreim, Bernhard
dc.date.accessioned2020-08-18T15:20:02Z
dc.date.available2020-08-18T15:20:02Z
dc.date.issued2020
dc.description.abstractBody tracking systems often are used to capture body movements of users and to realistically animate humanoid figures in virtual reality (VR). Such systems are based on different techniques, e.g. marker-based and markerless tracking, and consequently have different advantages and disadvantages. In this paper, we highlight different quality aspects such as the reconstruction accuracy and invasiveness of tracking systems for embodied virtual reality. By a direct comparison of the systems through objective measurements and a user study we plan to investigate the effects of different motion tracking approaches. Based on objective and subjective measurements we want to reveal which parameters can influence the user experience and embodiment in a VE.en
dc.identifier.doi10.18420/muc2020-ws134-341
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/33557
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofMensch und Computer 2020 - Workshopband
dc.relation.ispartofseriesMensch und Computer
dc.subjectUser embodiment
dc.subjectmotion tracking
dc.subjectvirtual reality
dc.titleDeveloping a Study Design on the Effects of Different MotionTracking Approaches on the User Embodiment in Virtual Realityen
dc.typeText/Workshop Paper
gi.citation.publisherPlaceBonn
gi.conference.date6.-9. September 2020
gi.conference.locationMagdeburg
gi.conference.sessiontitleMCI-WS16: User-Embodied Interaction in Virtual Reality (UIVR)
gi.document.qualitydigidoc

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