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Investigating the Perceived Abilities of Popular Game Characters' Clothes

dc.contributor.authorBehrens, Selina
dc.contributor.authorKocur, Martin
dc.date.accessioned2024-10-08T15:13:01Z
dc.date.available2024-10-08T15:13:01Z
dc.date.issued2024
dc.description.abstractThe visual appearance of avatars can influence users’ behavior and perception based on their stereotypical associations. Avatars’ clothing govern the visual appearance and is not only aesthetically important but also determines the anticipated abilities. Therefore, avatar designers need to know the abilities that are associated with the clothing. However, a systematic investigation of avatars’ clothes and the perceived abilities is missing. Consequently, we conducted an online survey with 61 participants to explore the functionality, physical and cognitive abilities, as well as comfort and aesthetics of 15 selected popular action video game characters’ clothes. We contribute with a heatmap illustrating the correlation between clothes and specific abilities. This heatmap serves as a tool for avatar designers during the creation process to anticipate the perceived abilities of their avatars’ clothes.en
dc.identifier.doi10.1145/3670653.3677482
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/44886
dc.language.isoen
dc.pubPlaceNew York, NY, USA
dc.publisherAssociation for Computing Machinery
dc.relation.ispartofProceedings of Mensch und Computer 2024
dc.subjectAvatars
dc.subjectClothes
dc.subjectGame Characters
dc.subjectPerceived Abilities
dc.subjectProteus Effect
dc.subjectSkins
dc.titleInvestigating the Perceived Abilities of Popular Game Characters' Clothesen
dc.typeText/Conference Paper
gi.citation.startPage611–616
gi.conference.locationKarlsruhe, Germany

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