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Tangible Interfaces Support Young Children’s Goal Interdependence

dc.contributor.authorLi, Yanhong
dc.contributor.authorGao, Zhenhan
dc.contributor.authorEgger, Sabrina
dc.contributor.authorMayer, Sven
dc.contributor.authorHussmann, Heinrich
dc.contributor.editorMühlhäuser, Max
dc.contributor.editorReuter, Christian
dc.contributor.editorPfleging, Bastian
dc.contributor.editorKosch, Thomas
dc.contributor.editorMatviienko, Andrii
dc.contributor.editorGerling, Kathrin|Mayer, Sven
dc.contributor.editorHeuten, Wilko
dc.contributor.editorDöring, Tanja
dc.contributor.editorMüller, Florian
dc.contributor.editorSchmitz, Martin
dc.date.accessioned2022-08-31T09:42:52Z
dc.date.available2022-08-31T09:42:52Z
dc.date.issued2022
dc.description.abstractUnderstanding how to contribute to group work is challenging, especially for young children. To have a productive group process, we need to know the mechanism of positive interdependence, which is a fundamental element of successful collaboration. Unfortunately, although there are many suggestions for promoting positive interdependence with tangible technologies, there are few guidelines for structuring children’s interdependent collaboration. Therefore, we designed two tangible games, UnitRry and CollabMaze, using weak and strong goal interdependent designs. We conducted two user studies with 32 children. Our investigation revealed three main findings. First, weak and strong goal interdependent interfaces had high enjoyment and interdependence. Second, tangible interfaces help young children have more idea communication and need less time to solve the tasks. Finally, young children using tangible interfaces were more engaged in the tasks. In the long run, our results can improve the design of tangible interfaces for young children’s collaboration and help them have a better collaborative experience. Furthermore, our findings showed the value of tangible technologies compared with tablet applications in facilitating children’s collaboration.en
dc.description.urihttps://dl.acm.org/doi/10.1145/3543758.3543782en
dc.identifier.doi10.1145/3543758.3543782
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/39210
dc.language.isoen
dc.publisherACM
dc.relation.ispartofMensch und Computer 2022 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectTangible Learning
dc.subjectGoal Interdependence
dc.subjectCollaborative Learning
dc.subjectYoung Children
dc.subjectTangible Interaction
dc.subjectTangible User Interface
dc.subjectTUI
dc.titleTangible Interfaces Support Young Children’s Goal Interdependenceen
dc.typeText/Conference Paper
gi.citation.endPage157
gi.citation.publisherPlaceNew York
gi.citation.startPage147
gi.conference.date4.-7. September 2022
gi.conference.locationDarmstadt
gi.conference.sessiontitleMCI-SE03: Participation and Inclusion
gi.document.qualitydigidoc

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