Effects of Avatar Appearance and Locomotion on Co-Presence in Virtual Reality Collaborations
dc.contributor.author | Freiwald, Jann Philipp | |
dc.contributor.author | Schenke, Julius | |
dc.contributor.author | Lehmann-Willenbrock, Nale | |
dc.contributor.author | Steinicke, Frank | |
dc.contributor.editor | Schneegass, Stefan | |
dc.contributor.editor | Pfleging, Bastian | |
dc.contributor.editor | Kern, Dagmar | |
dc.date.accessioned | 2021-09-03T19:10:17Z | |
dc.date.available | 2021-09-03T19:10:17Z | |
dc.date.issued | 2021 | |
dc.description.abstract | In this paper we share the results of a user study designed to investigate the impact of locomotion techniques and avatar appearances in multi-user virtual reality (VR) settings. In our study we compared continuous joystick-based and non-continuous teleportation-based locomotion with regards to the observer’s perceived co-presence, cybersickness, fairness and enjoyment in a competitive game environment. Likewise, we compared the effects of humanoid and abstract avatar appearances. The results revealed significant effects of the locomotion type on perceived co-presence and subjective fairness, such that continuous locomotion yielded significantly higher perceived co-presence and fairness. However, there were no significant differences between the avatar appearances except for a weak positive effect of realistic avatars on mutual awareness. These findings suggest that a greater emphasis should be put on the visual representation of teleportation-based navigation in multi-user VR, for instance, by animating positional transitions. They further suggest that a distinction for the effect of avatar appearance has to be made based on the context of the multi-user VR application. While previous work showed a positive effect of realistic avatars on co-presence during cooperative tasks, we found no such effect in a competitive setting. | en |
dc.description.uri | https://dl.acm.org/doi/10.1145/3473856.3473870 | en |
dc.identifier.doi | 10.1145/3473856.3473870 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/37249 | |
dc.language.iso | en | |
dc.publisher | ACM | |
dc.relation.ispartof | Mensch und Computer 2021 - Tagungsband | |
dc.relation.ispartofseries | Mensch und Computer | |
dc.subject | Virtual Reality | |
dc.subject | Collaborative Virtual Environments | |
dc.subject | Locomotion | |
dc.subject | co-presence | |
dc.title | Effects of Avatar Appearance and Locomotion on Co-Presence in Virtual Reality Collaborations | en |
dc.type | Text/Conference Paper | |
gi.citation.endPage | 428 | |
gi.citation.publisherPlace | New York | |
gi.citation.startPage | 420 | |
gi.conference.date | 5.-8.. September 2021 | |
gi.conference.location | Ingolstadt | |
gi.conference.sessiontitle | MCI-SE06 | |
gi.document.quality | digidoc |