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Tutorial (TUT06) and Workshop (WS25) on Creating Advanced Artificial Intelligence in Games (CAAI4GAMES)

dc.contributor.authorRitter, Marc
dc.contributor.authorMarbach, Alexander
dc.contributor.authorStockmann, Daniel
dc.contributor.authorHeinzig, Manuel
dc.contributor.authorRoschke, Christian
dc.contributor.authorLangner, Holger
dc.contributor.editorEibl, Maximilian
dc.contributor.editorGaedke, Martin
dc.date.accessioned2017-08-28T23:48:18Z
dc.date.available2017-08-28T23:48:18Z
dc.date.issued2017
dc.identifier.doi10.18420/in2017_266
dc.identifier.isbn978-3-88579-669-5
dc.identifier.pissn1617-5468
dc.language.isode
dc.publisherGesellschaft für Informatik, Bonn
dc.relation.ispartofINFORMATIK 2017
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-275
dc.titleTutorial (TUT06) and Workshop (WS25) on Creating Advanced Artificial Intelligence in Games (CAAI4GAMES)de
gi.citation.startPage2599
gi.conference.date25.-29. September 2017
gi.conference.locationChemnitz
gi.conference.sessiontitleTutorien

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