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What Users Expect from Players for Interactive (Non-linear) Videos

dc.contributor.authorMeixner, Brittade_DE
dc.contributor.authorKandlbinder, Klausde_DE
dc.contributor.authorSiegel, Beatede_DE
dc.contributor.authorLehner, Franzde_DE
dc.contributor.authorKosch, Haraldde_DE
dc.contributor.authorKohl, Andreasde_DE
dc.contributor.editorReiterer, Harald
dc.contributor.editorDeussen, Oliver
dc.date.accessioned2017-11-22T15:00:52Z
dc.date.available2017-11-22T15:00:52Z
dc.date.issued2012
dc.description.abstractVarious players for interactive non-linear videos exist in the web nowadays. Each player provides commonly known buttons as well as buttons triggering additional functions of the player or the video presentation. Additional buttons show a large variety of different icons. This work examines which functions and GUI-elements users expect from players for interactive non-linear videos. Therefore the layout of buttons in existing web-players is tested for its intelligibility. User s expectations are determined in a second step. Used methods are a labeling exercise/questionnaire and a paper prototyping.de_DE
dc.identifier.isbn978-3-486-71879-9
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/7805
dc.language.isoende_DE
dc.publisherOldenbourg Verlag
dc.relation.ispartofMensch & Computer 2012: interaktiv informiert – allgegenwärtig und allumfassend!?
dc.subjectPlayerde_DE
dc.subjectInteractivede_DE
dc.subjectNon-linearde_DE
dc.subjectGUIde_DE
dc.subjectUsabilityde_DE
dc.titleWhat Users Expect from Players for Interactive (Non-linear) Videosde_DE
dc.typeText/Workshop Paperde_DE
gi.citation.endPage340
gi.citation.publisherPlaceMünchen
gi.citation.startPage337de_DE
gi.conference.sessiontitlePostersessionde_DE
gi.document.qualitydigidoc

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