Immersive Simulation eines Magneten durch die Kombination einer VR-Brille mit Force Feedback
dc.contributor.author | Scherz, Ronja | de_DE |
dc.contributor.author | Immich, Thomas | de_DE |
dc.contributor.editor | Endmann, Anja | de_DE |
dc.contributor.editor | Fischer, Holger | de_DE |
dc.contributor.editor | Krökel, Malte | de_DE |
dc.date.accessioned | 2017-11-18T00:29:37Z | |
dc.date.available | 2017-11-18T00:29:37Z | |
dc.date.issued | 2015 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/5556 | |
dc.publisher | De Gruyter Oldenbourg | de_DE |
dc.relation.ispartof | Mensch und Computer 2015 – Usability Professionals | de_DE |
dc.relation.ispartofseries | Usability Professionals | de_DE |
dc.subject | Magnetsimulation | de_DE |
dc.subject | haptisches Feedback | de_DE |
dc.subject | Immersion | de_DE |
dc.subject | Oculus Rift | de_DE |
dc.subject | Virtual Reality | de_DE |
dc.title | Immersive Simulation eines Magneten durch die Kombination einer VR-Brille mit Force Feedback | de_DE |
dc.type | Text/Conference Paper | de_DE |
gi.citation.endPage | 270 | |
gi.citation.publisherPlace | Berlin | de_DE |
gi.citation.startPage | 261 | de_DE |
gi.conference.sessiontitle | Interaction | de_DE |
gi.document.quality | digidoc | de_DE |
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