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In Case You Don't Know What To Play. Framework for a VR Application that manipulates Time Perception through spatial distortion.

dc.contributor.authorMorat, Paul
dc.contributor.authorSchwerdtfeger, Aaron
dc.contributor.authorHeidmann, Frank
dc.contributor.editorSchneegass, Stefan
dc.contributor.editorPfleging, Bastian
dc.contributor.editorKern, Dagmar
dc.date.accessioned2021-09-03T19:10:27Z
dc.date.available2021-09-03T19:10:27Z
dc.date.issued2021
dc.description.abstractIn Case You Don’t Know What To Play is a framework for designing a Virtual Reality application that uses spatial distortion to influence the user’s visual perception and ultimately shall manipulate their sense of time. Spatial orientation allows us to judge distances regarding their temporal component. In particular, in self-motion we can estimate the duration it takes to cover a given distance, since time and spatial perception are connected. This connection can be broken with the help of Virtual Reality technology and a perceptual conflict can be created.en
dc.description.urihttps://dl.acm.org/doi/10.1145/3473856.3474035en
dc.identifier.doi10.1145/3473856.3474035
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/37314
dc.language.isoen
dc.publisherACM
dc.relation.ispartofMensch und Computer 2021 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectvirtual
dc.subjectmixed and augmented realities
dc.subjectgamification and serious games
dc.subjectapplied perception
dc.titleIn Case You Don't Know What To Play. Framework for a VR Application that manipulates Time Perception through spatial distortion.en
dc.typeText/Conference Paper
gi.citation.endPage638
gi.citation.publisherPlaceNew York
gi.citation.startPage635
gi.conference.date5.-8.. September 2021
gi.conference.locationIngolstadt
gi.conference.sessiontitleMCI-DEMO
gi.document.qualitydigidoc

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