When Spatial Devices are not an Option: Object Manipulation in Virtual Reality using 2D Input Devices
dc.contributor.author | Bellgardt, Martin | |
dc.contributor.author | Krause, Niklas | |
dc.contributor.author | Kuhlen, Torsten W. | |
dc.contributor.editor | Weyers, Benjamin | |
dc.contributor.editor | Lürig, Christoph | |
dc.contributor.editor | Zielasko, Daniel | |
dc.date.accessioned | 2020-07-24T13:51:20Z | |
dc.date.available | 2020-07-24T13:51:20Z | |
dc.date.issued | 2020 | |
dc.identifier.doi | 10.18420/vrar2020_9 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/33442 | |
dc.language.iso | en | |
dc.publisher | Gesellschaft für Informatik e.V. | |
dc.relation.ispartof | GI VR / AR Workshop | |
dc.title | When Spatial Devices are not an Option: Object Manipulation in Virtual Reality using 2D Input Devices | en |
dc.type | Text/long | |
gi.conference.date | 24.-25. September 2020 | |
gi.conference.location | Trier |
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