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Esport

dc.contributor.authorWerder, Karl
dc.date.accessioned2022-08-31T11:18:02Z
dc.date.available2022-08-31T11:18:02Z
dc.date.issued2021
dc.identifier.doi10.1007/s12599-022-00748-w
dc.identifier.pissn1867-0202
dc.identifier.urihttp://dx.doi.org/10.1007/s12599-022-00748-w
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/39314
dc.publisherSpringer
dc.relation.ispartofBusiness & Information Systems Engineering: Vol. 64, No. 3
dc.relation.ispartofseriesBusiness & Information Systems Engineering
dc.subjectCompetition
dc.subjectConsumption
dc.subjectEsport
dc.subjectStreaming
dc.subjectVideo gaming
dc.titleEsportde
dc.typeText/Journal Article
gi.citation.endPage399
gi.citation.startPage393

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