Game Design: Motivation for Mobile Gaming Created by New Technologies
dc.contributor.author | Tiotuico, Natascha J. | |
dc.contributor.author | Kroll-Peters, Olaf | |
dc.contributor.author | Odry, Daniel | |
dc.contributor.editor | Hegering, Heinz-Gerd | |
dc.contributor.editor | Lehmann, Axel | |
dc.contributor.editor | Ohlbach, Hans Jürgen | |
dc.contributor.editor | Scheideler, Christian | |
dc.date.accessioned | 2019-04-03T13:00:05Z | |
dc.date.available | 2019-04-03T13:00:05Z | |
dc.date.issued | 2008 | |
dc.description.abstract | Humans can have many different motives, e.g. pleasure and challenge, to play games. Rapidly evolving technologies in mobile devices have opened a new category of mobile gaming, e.g. by directly integrating motion sensors into the mobile devices. We have examined a few new technologies and what kind of motivation can be created by them. | en |
dc.identifier.isbn | 978-3-88579-227-7 | |
dc.identifier.pissn | 1617-5468 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/21416 | |
dc.language.iso | en | |
dc.publisher | Gesellschaft für Informatik e. V. | |
dc.relation.ispartof | INFORMATIK 2008. Beherrschbare Systeme – dank Informatik. Band 1 | |
dc.relation.ispartofseries | Lecture Notes in Informatics (LNI) - Proceedings, Volume P-133 | |
dc.title | Game Design: Motivation for Mobile Gaming Created by New Technologies | en |
dc.type | Text/Conference Paper | |
gi.citation.endPage | 506 | |
gi.citation.publisherPlace | Bonn | |
gi.citation.startPage | 505 | |
gi.conference.date | 8. -13. September 2008 | |
gi.conference.location | München | |
gi.conference.sessiontitle | Regular Research Papers |
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