Tracking the Wiimote in 3D using ARToolkit
dc.contributor.author | Wimmer, Raphael | |
dc.contributor.author | Boring, Sebastian | |
dc.contributor.author | Müller, Johannes | |
dc.contributor.editor | Hegering, Heinz-Gerd | |
dc.contributor.editor | Lehmann, Axel | |
dc.contributor.editor | Ohlbach, Hans Jürgen | |
dc.contributor.editor | Scheideler, Christian | |
dc.date.accessioned | 2019-04-03T12:59:57Z | |
dc.date.available | 2019-04-03T12:59:57Z | |
dc.date.issued | 2008 | |
dc.description.abstract | Since its introduction in 2006, Nintendo’s Wii remote game controller (wiimote) has been used in many research projects. Most of the time however, only its accelerometer data is actually used. We present a system that allows 3D tracking of the wiimote using its built-in camera, active IR markers and a modified ARToolkit library. Multiple markers are then discriminated by their blinking patterns. We conclude on using accelerometers to supplement optical tracking. | en |
dc.identifier.isbn | 978-3-88579-227-7 | |
dc.identifier.pissn | 1617-5468 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/21369 | |
dc.language.iso | en | |
dc.publisher | Gesellschaft für Informatik e. V. | |
dc.relation.ispartof | INFORMATIK 2008. Beherrschbare Systeme – dank Informatik. Band 1 | |
dc.relation.ispartofseries | Lecture Notes in Informatics (LNI) - Proceedings, Volume P-133 | |
dc.title | Tracking the Wiimote in 3D using ARToolkit | en |
dc.type | Text/Conference Paper | |
gi.citation.endPage | 259 | |
gi.citation.publisherPlace | Bonn | |
gi.citation.startPage | 257 | |
gi.conference.date | 8. -13. September 2008 | |
gi.conference.location | München | |
gi.conference.sessiontitle | Regular Research Papers |
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