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Tracking the Wiimote in 3D using ARToolkit

dc.contributor.authorWimmer, Raphael
dc.contributor.authorBoring, Sebastian
dc.contributor.authorMüller, Johannes
dc.contributor.editorHegering, Heinz-Gerd
dc.contributor.editorLehmann, Axel
dc.contributor.editorOhlbach, Hans Jürgen
dc.contributor.editorScheideler, Christian
dc.date.accessioned2019-04-03T12:59:57Z
dc.date.available2019-04-03T12:59:57Z
dc.date.issued2008
dc.description.abstractSince its introduction in 2006, Nintendo’s Wii remote game controller (wiimote) has been used in many research projects. Most of the time however, only its accelerometer data is actually used. We present a system that allows 3D tracking of the wiimote using its built-in camera, active IR markers and a modified ARToolkit library. Multiple markers are then discriminated by their blinking patterns. We conclude on using accelerometers to supplement optical tracking.en
dc.identifier.isbn978-3-88579-227-7
dc.identifier.pissn1617-5468
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/21369
dc.language.isoen
dc.publisherGesellschaft für Informatik e. V.
dc.relation.ispartofINFORMATIK 2008. Beherrschbare Systeme – dank Informatik. Band 1
dc.relation.ispartofseriesLecture Notes in Informatics (LNI) - Proceedings, Volume P-133
dc.titleTracking the Wiimote in 3D using ARToolkiten
dc.typeText/Conference Paper
gi.citation.endPage259
gi.citation.publisherPlaceBonn
gi.citation.startPage257
gi.conference.date8. -13. September 2008
gi.conference.locationMünchen
gi.conference.sessiontitleRegular Research Papers

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