Iterative design of a mobile Mixed Reality game
dc.contributor.author | Braun, Anne-Kathrin | |
dc.contributor.author | Löschner, Johannes | |
dc.contributor.author | McCall, Rod | |
dc.contributor.editor | Hegering, Heinz-Gerd | |
dc.contributor.editor | Lehmann, Axel | |
dc.contributor.editor | Ohlbach, Hans Jürgen | |
dc.contributor.editor | Scheideler, Christian | |
dc.date.accessioned | 2019-04-03T13:00:05Z | |
dc.date.available | 2019-04-03T13:00:05Z | |
dc.date.issued | 2008 | |
dc.description.abstract | In this paper we describe the process of redesigning a mobile outdoor mixed reality game. We introduce the design and concept of the first prototype and present the guidelines resulting from the first evaluation phase. The final section describes the redesign of the game based on these guidelines and patterns for game design. | en |
dc.identifier.isbn | 978-3-88579-227-7 | |
dc.identifier.pissn | 1617-5468 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/21415 | |
dc.language.iso | en | |
dc.publisher | Gesellschaft für Informatik e. V. | |
dc.relation.ispartof | INFORMATIK 2008. Beherrschbare Systeme – dank Informatik. Band 1 | |
dc.relation.ispartofseries | Lecture Notes in Informatics (LNI) - Proceedings, Volume P-133 | |
dc.title | Iterative design of a mobile Mixed Reality game | en |
dc.type | Text/Conference Paper | |
gi.citation.endPage | 502 | |
gi.citation.publisherPlace | Bonn | |
gi.citation.startPage | 501 | |
gi.conference.date | 8. -13. September 2008 | |
gi.conference.location | München | |
gi.conference.sessiontitle | Regular Research Papers |
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