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Gamification as a Means to Improve Stakeholder Management in Urban Planning Participation

dc.contributor.authorJenney, Sarah L.
dc.contributor.authorJung, Hans
dc.contributor.authorSeif, Heiko
dc.contributor.authorPetzold, Frank
dc.date.accessioned2021-02-04T03:55:32Z
dc.date.available2021-02-04T03:55:32Z
dc.date.issued2020
dc.description.abstractAs cities and urban areas grow, the stakeholders involved in urban planning processes increase and diversify. Communication between these different stakeholders is paramount to successful architectural and urban planning. Public participation has gained on significance over the last 60 years as a means to incorporate their local knowledge in planning processes. Public participation forms an essential part as a form of democratic decision-making and in building trust between stakeholders. However, public participation offers do not meet the needs of all stakeholder groups at different planning stages. This is most evident when projects provoke resistance from the general population. This research investigated the misalignment of expert offers and public needs in urban planning public participation at early planning phases as well as the possibility and user acceptance of gamification in addressing these.en
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/35509
dc.language.isoen
dc.publisherTUDpress
dc.relation.ispartofWorkshop Gemeinschaften in Neuen Medien (GeNeMe) 2020
dc.subjectEinfluss der Digitalisierung auf Bildung
dc.subjectForschung u. Gesellschaft
dc.subjectDigitaler Wissenstransfer
dc.subjectMediennutzungskonzepte
dc.titleGamification as a Means to Improve Stakeholder Management in Urban Planning Participationen
dc.typeText/Conference Paper
gi.citation.publisherPlaceDresden

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