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The Effects of Auditory Latency on Experienced First-Person Shooter Players

dc.contributor.authorHalbhuber, David
dc.contributor.authorKöhler, Annika
dc.contributor.authorSchmidbauer, Markus
dc.contributor.authorWiese, Jannik
dc.contributor.authorHenze, Niels
dc.contributor.editorMühlhäuser, Max
dc.contributor.editorReuter, Christian
dc.contributor.editorPfleging, Bastian
dc.contributor.editorKosch, Thomas
dc.contributor.editorMatviienko, Andrii
dc.contributor.editorGerling, Kathrin|Mayer, Sven
dc.contributor.editorHeuten, Wilko
dc.contributor.editorDöring, Tanja
dc.contributor.editorMüller, Florian
dc.contributor.editorSchmitz, Martin
dc.date.accessioned2022-08-31T09:42:55Z
dc.date.available2022-08-31T09:42:55Z
dc.date.issued2022
dc.description.abstractLatency is inherently part of every interactive system and is particularly critical in video games. Previous work shows that visual latency above 25 ms reduces game experience and player performance. However, latency does not only affect visual perception but also may influence auditory elements of video games. It is unclear if auditory latency impairs the gaming experience and player performance with the same magnitude as visual latency. Therefore, we conducted an experiment with 24 participants playing a first-person shooter game. Participants played with four levels (0 ms, 40 ms, 270 ms, and 500 ms) of controlled auditory latency to reveal effects on game experience and player performance. Our analysis shows that auditory latency in video games increases the perceived tension, decreases positive feelings towards the game, and on its highest tested level (500 ms), even causes significantly stronger associations with negative feelings towards the game. Furthermore, we found that the negative effects of auditory latency are particularly pronounced for high-skilled players. We conclude that auditory latency negatively affects video games and their players. Therefore, researchers should investigate it with the same rigor as visual latencyen
dc.description.urihttps://dl.acm.org/doi/10.1145/3543758.3543760en
dc.identifier.doi10.1145/3543758.3543760
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/39223
dc.language.isoen
dc.publisherACM
dc.relation.ispartofMensch und Computer 2022 - Tagungsband
dc.relation.ispartofseriesMensch und Computer
dc.subjectVideo Games
dc.subjectAuditory Latency
dc.subjectLatency
dc.subjectFirst-Person Shooter
dc.titleThe Effects of Auditory Latency on Experienced First-Person Shooter Playersen
dc.typeText/Conference Paper
gi.citation.endPage286
gi.citation.publisherPlaceNew York
gi.citation.startPage276
gi.conference.date4.-7. September 2022
gi.conference.locationDarmstadt
gi.conference.sessiontitleMCI-SE06: Usability and User Experience
gi.document.qualitydigidoc

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