OpenGL Vizserver 3.1 – Application transparent remote interactive visualization and collaboration
dc.contributor.author | Brown, Michael | |
dc.contributor.author | Shefi-Simchon, Yochai | |
dc.contributor.author | Commike, Allan | |
dc.contributor.editor | Knop, Jan von | |
dc.contributor.editor | Haverkamp, Wilhelm | |
dc.contributor.editor | Jessen, Eike | |
dc.date.accessioned | 2019-10-11T11:07:07Z | |
dc.date.available | 2019-10-11T11:07:07Z | |
dc.date.issued | 2004 | |
dc.description.abstract | The OpenGL Vizserver computing solution is one of the key enabling technologies in a Visual Area Network (VAN). These solutions distribute the interactive graphics generated by powerful visual servers to remote, light-weight clients. Visual Area Networking enables remote users and distributed teams to manipulate and visualize large data sets at rates that are tens to thousands of times faster than is possible with desktop systems. | en |
dc.identifier.isbn | 3-88579-384-9 | |
dc.identifier.pissn | 1617-5468 | |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/28587 | |
dc.language.iso | en | |
dc.publisher | Gesellschaft für Informatik e.V. | |
dc.relation.ispartof | E-Science und Grid Ad-hoc Netze Medienintegration, 18. DFN-Arbeitstagung über Kommunikationsnetze | |
dc.relation.ispartofseries | Lecture Notes in Informatics (LNI) - Proceedings, Volume P-55 | |
dc.title | OpenGL Vizserver 3.1 – Application transparent remote interactive visualization and collaboration | en |
dc.type | Text/Conference Paper | |
gi.citation.endPage | 320 | |
gi.citation.publisherPlace | Bonn | |
gi.citation.startPage | 305 | |
gi.conference.date | 2004 | |
gi.conference.location | Düsseldorf | |
gi.conference.sessiontitle | Regular Research Papers |
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