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Procedural Generation and Realtime Rendering of Waterbodies on Height-Map based Terrains

dc.contributor.authorWolf, Richard
dc.contributor.authorUhlmann, Tom
dc.contributor.authorBrunnett, Guido
dc.contributor.editorBenölken, Paul
dc.contributor.editorKloos, Uwe
dc.date.accessioned2023-12-18T05:54:01Z
dc.date.available2023-12-18T05:54:01Z
dc.date.issued2023
dc.identifier.doi10.18420/vrar2023_3388
dc.identifier.urihttps://dl.gi.de/handle/20.500.12116/43385
dc.language.isoen
dc.publisherGesellschaft für Informatik e.V.
dc.relation.ispartofGI VR / AR Workshop
dc.titleProcedural Generation and Realtime Rendering of Waterbodies on Height-Map based Terrainsen
dc.typeText/Workshop Paper
gi.conference.date19. - 20. September 2023
gi.conference.locationKöln

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