Playful Validation of Automatically Extracted Data
dc.contributor.author | Dierick, Francis | |
dc.contributor.author | Dopichaj, Philipp | |
dc.contributor.author | Fleischer, Uwe | |
dc.contributor.author | Heß, Andreas | |
dc.contributor.author | Skusa, Andre | |
dc.contributor.author | Maaß, Christian | |
dc.contributor.editor | Lucke, Ulrike | de_DE |
dc.contributor.editor | Kindsmüller, Martin Christof | de_DE |
dc.contributor.editor | Fischer, Stefan | de_DE |
dc.contributor.editor | Herczeg, Michael | de_DE |
dc.contributor.editor | Seehusen, Silke | de_DE |
dc.date.accessioned | 2017-11-22T14:42:37Z | |
dc.date.available | 2017-11-22T14:42:37Z | |
dc.date.issued | 2008 | |
dc.description.abstract | We describe a community-based web site about German history, covering user interface and information extraction. The main focus, however, lies on creating and employing game approaches to validate and enhance the extracted data. | de_DE |
dc.identifier.isbn | 978-3-8325-2007-6 | en_US |
dc.identifier.uri | https://dl.gi.de/handle/20.500.12116/7030 | |
dc.language.iso | en | de_DE |
dc.publisher | Logos Verlag | de_DE |
dc.relation.ispartof | Workshop Proceedings der Tagungen Mensch & Computer 2008, DeLFI 2008 und Cognitive Design 2008 | de_DE |
dc.title | Playful Validation of Automatically Extracted Data | de_DE |
dc.type | Text/Conference Paper | de_DE |
gi.citation.endPage | 191 | |
gi.citation.publisherPlace | Berlin | de_DE |
gi.citation.startPage | 186 | de_DE |
gi.conference.sessiontitle | Nutzerinteraktion im Social Semantic Web | de_DE |
gi.document.quality | digidoc | de_DE |
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